God’s Will Fall Review (PlayStation 5)
The gods’ torturous rule over humanity has lasted for millennia. Bent on cruelty and suffering, they demand to be served with blind worship through an oath of fealty pledged from every man, woman, and child. To those who don’t submit to the gods’ will; a slow and merciless death awaits.
- Nice graphics.
- 12.54GB download size.
- Platinum trophy.
- Roguelike boss battler gameplay.
- Band of characters each with unique weapons and traits and you picks one to go into the dungeon.
- Death-you lose that character and play as a different character and when you finish the dungeon everyone comes back.
- Play how you want as the map is open.
- The map shows dungeons.
- Parry system.
- Blood lust-as you hit enemies your blood lust increases, roar to turn blood lust into health.
- Can pick up use and throw enemy weapons.
- Can see enemy health bars.
- God’s are the big ass boss fights. You can lower their starting health by killing enemies in the dungeon en route to the fight.
- Pick up items to use on the way.
- Adventures can have a hatred of a particular God and that will give them more of an edge and gives a bit of narrative.
- Pick any adventurer for any God if you like.
- The map is a fantastic place to just roam and explore as you find shortcuts.
- Combat is tough but rewarding.
- On the opening tutorial, I didn’t do a specific attack so it stayed on the screen and wouldn’t let me progress.
- Cold open.
- Easy deaths.
- The Parry system is not that good as it involves dashing into an enemy at the right time.
- You start at the beginning of the dungeon after each death.
- Little help with guidance in a level making traversal a pain.
- The whole new way of combat needs to be learned and that takes a lot of time.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 6/106/10
God’s will fall is a game that takes the roguelike genre and pushes it in a new direction. Truth be told I love the direction they go. What they do is have you roam the land as a group of adventures. When you enter a dungeon you choose someone to go in, if they die or you quit then you lose them Unless you send another one in and finish the dungeon. It’s a simple thing at first but really adds a sense of adventure to it all. Each adventurer plays differently thanks to the weapons and you can have stat boosts with them along with any unlocked items. Boss fights are the emphasis and they are brutal, more so as you have one shot and no initial knowledge on what to do. It is frustrating and for me, it is because of the lack of knowledge, checkpoints, or something. I wanted to like and play the game more but it doesn’t really respect your time, the controls are kind of funky and boss fights are just annoying most of the time. It just feels like the game never stocks a landing or goes, for one thing, it takes from multiple places and never manages to make a cohesive experience. Fun can be had for sure but it will take a lot of determination for very little reward.