Going Under Review (PlayStation 4)

Going Under Review

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.


  • Big bright colorful graphics.
  • 1.96gb Download size.
  • Platinum trophy.
  • Invert axis and sensitivity sliders.
  • 3 save slots.
  • Assist mode settings-(optional) extra hearts, higher weapon durability, more invincibility after taking damage, more dodge roll invincibility, and lower enemy health.
  • Office-based Roguelike gameplay.
  • Tutorial pop-ups after a short intro to mechanics.
  • Actions-roll/dodge, attack, throw, charged attack.
  • Pick up any items you see and use as a weapon.
  • Weapons have durability.
  • Map uncovers as you play.
  • Every run gets randomized.
  • Boss fights.
  • Sidequest gets given alongside your main quest.
  • The map is split into rooms and doors will have icons on them that can indicate what to expect beyond the door.
  • Abilities/power ups-find these and usually it will be a choice of two, they can be good or bad.
  • Enemy health bars show.
  • Defeated enemies drop cash.
  • Shops can be found on a run and you can spend your cash on items or health.
  • Earn EXP and rank up the perks/abilities that you use and this increases their effectiveness.
  • An office-main hub where you can hand in and pick up quests, pin abilities, and choose your mentor.
  • Simple enough combat.
  • Can drive vehicles! They take damage and eventually blow up but still.
  • Self-contained jobs in rooms with their own rewards.
  • Cubicle crates-these house rewards like items and weapons or cash.
  • A lot of Replayability.
  • A fresh new concept.
  • You have full control of the camera on the right stick.
  • Counter for runs and wins.
  • Apps-find them in dungeons and these grant buffs or one time attacks or abilities like faster movement or a cubicle crate drop or maybe even an ally to fight alongside you.
  • Humor throughout.
  • Unlock new dungeons with new items and enemies as you play.
  • Cubits-earned in-game but also after a run and these unlock new skills.
  • Weapons will have an icon next to the name that will tell you if its better/worse or the same damage as the current weapon.
  • Mentors-give a buff like earn more money or get stuff for free. When you use a mentor you earn exp with them and level them up for new abilities.
  • Addiction kicks in after a few hours.
  • Can carry 3 weapons at a time and swap between them with a button press.
  • Can break a lot of items and furniture in a room.
  • Quit dungeon option.
  • The game can be paused.
  • Can turn Assists on from the main menu on any save slot even if you started a save without it.

Going Under Review


  • Very slow starter.
  • Chucks you in at the deep end.
  • Constant difficulty spikes.
  • When entering a room it can be hard to see around or an enemy could be in prime attack range.
  • Combat takes some getting used too.
  • The durability meter is not easy to read.
  • Game is very slow at telling you things or what’s going on.
  • When going from level to level you have to go through a tube but they constantly repeat the cycle of triggering the event (the tube is locked) and having you fight enemies then you go through.
  • No jump or block buttons.
  • The rooms feel small and cluttered.
  • Only one control scheme.
  • Never sure what each app actually does.
  • You rack up a lot of jobs/side quests.
  • Feels like all the weapons break way too quickly.
  • Picking up crates is a pain especially as it drops your weapon.

Going Under Review

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 9/10
    Fun Factor - 9/10


If you have ever wondered if your workplace basement had monsters in it or if you ever wanted to pick up a bat and smash up furniture then Going Under has you covered. Dressed as a roguelike, Going Under is a game whereby you are working as an intern for a company, and for your first task you must go and slay monsters in the basement, it sounds mental and you know what? It is mental. Go room by room and pick up anything you can find and smash up the place and take out the many monsters. Progress is very slow at first as you learn the combat and how crap the weapon durability is but Going Under is definitely a game that builds over time and rewards your time despite the first hour being one long slog. I loved how each run was so unique, OK the levels themselves always looked the same in a dungeon but the abilities and apps are so random that the game cannot help but keep you on the go. Going Under really did begin to grow on me after a rough start and I really like the setting as its something new, each dungeon feels and plays differently. Overall Going Under is a surprise roguelike hit that takes the genre in a crazy new direction that works.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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