Going Under Review (PlayStation 4)

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
Pros:
- Big bright colorful graphics.
- 1.96gb Download size.
- Platinum trophy.
- Invert axis and sensitivity sliders.
- 3 save slots.
- Assist mode settings-(optional) extra hearts, higher weapon durability, more invincibility after taking damage, more dodge roll invincibility, and lower enemy health.
- Office-based Roguelike gameplay.
- Tutorial pop-ups after a short intro to mechanics.
- Actions-roll/dodge, attack, throw, charged attack.
- Pick up any items you see and use as a weapon.
- Weapons have durability.
- Map uncovers as you play.
- Every run gets randomized.
- Boss fights.
- Sidequest gets given alongside your main quest.
- The map is split into rooms and doors will have icons on them that can indicate what to expect beyond the door.
- Abilities/power ups-find these and usually it will be a choice of two, they can be good or bad.
- Enemy health bars show.
- Defeated enemies drop cash.
- Shops can be found on a run and you can spend your cash on items or health.
- Earn EXP and rank up the perks/abilities that you use and this increases their effectiveness.
- An office-main hub where you can hand in and pick up quests, pin abilities, and choose your mentor.
- Simple enough combat.
- Can drive vehicles! They take damage and eventually blow up but still.
- Self-contained jobs in rooms with their own rewards.
- Cubicle crates-these house rewards like items and weapons or cash.
- A lot of Replayability.
- A fresh new concept.
- You have full control of the camera on the right stick.
- Counter for runs and wins.
- Apps-find them in dungeons and these grant buffs or one time attacks or abilities like faster movement or a cubicle crate drop or maybe even an ally to fight alongside you.
- Humor throughout.
- Unlock new dungeons with new items and enemies as you play.
- Cubits-earned in-game but also after a run and these unlock new skills.
- Weapons will have an icon next to the name that will tell you if its better/worse or the same damage as the current weapon.
- Mentors-give a buff like earn more money or get stuff for free. When you use a mentor you earn exp with them and level them up for new abilities.
- Addiction kicks in after a few hours.
- Can carry 3 weapons at a time and swap between them with a button press.
- Can break a lot of items and furniture in a room.
- Quit dungeon option.
- The game can be paused.
- Can turn Assists on from the main menu on any save slot even if you started a save without it.

Cons:
- Very slow starter.
- Chucks you in at the deep end.
- Constant difficulty spikes.
- When entering a room it can be hard to see around or an enemy could be in prime attack range.
- Combat takes some getting used too.
- The durability meter is not easy to read.
- Game is very slow at telling you things or what’s going on.
- When going from level to level you have to go through a tube but they constantly repeat the cycle of triggering the event (the tube is locked) and having you fight enemies then you go through.
- No jump or block buttons.
- The rooms feel small and cluttered.
- Only one control scheme.
- Never sure what each app actually does.
- You rack up a lot of jobs/side quests.
- Feels like all the weapons break way too quickly.
- Picking up crates is a pain especially as it drops your weapon.

