Going Under Review (PlayStation 4)

Going Under Review

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

Pros:

  • Big bright colorful graphics.
  • 1.96gb Download size.
  • Platinum trophy.
  • Invert axis and sensitivity sliders.
  • 3 save slots.
  • Assist mode settings-(optional) extra hearts, higher weapon durability, more invincibility after taking damage, more dodge roll invincibility, and lower enemy health.
  • Office-based Roguelike gameplay.
  • Tutorial pop-ups after a short intro to mechanics.
  • Actions-roll/dodge, attack, throw, charged attack.
  • Pick up any items you see and use as a weapon.
  • Weapons have durability.
  • Map uncovers as you play.
  • Every run gets randomized.
  • Boss fights.
  • Sidequest gets given alongside your main quest.
  • The map is split into rooms and doors will have icons on them that can indicate what to expect beyond the door.
  • Abilities/power ups-find these and usually it will be a choice of two, they can be good or bad.
  • Enemy health bars show.
  • Defeated enemies drop cash.
  • Shops can be found on a run and you can spend your cash on items or health.
  • Earn EXP and rank up the perks/abilities that you use and this increases their effectiveness.
  • An office-main hub where you can hand in and pick up quests, pin abilities, and choose your mentor.
  • Simple enough combat.
  • Can drive vehicles! They take damage and eventually blow up but still.
  • Self-contained jobs in rooms with their own rewards.
  • Cubicle crates-these house rewards like items and weapons or cash.
  • A lot of Replayability.
  • A fresh new concept.
  • You have full control of the camera on the right stick.
  • Counter for runs and wins.
  • Apps-find them in dungeons and these grant buffs or one time attacks or abilities like faster movement or a cubicle crate drop or maybe even an ally to fight alongside you.
  • Humor throughout.
  • Unlock new dungeons with new items and enemies as you play.
  • Cubits-earned in-game but also after a run and these unlock new skills.
  • Weapons will have an icon next to the name that will tell you if its better/worse or the same damage as the current weapon.
  • Mentors-give a buff like earn more money or get stuff for free. When you use a mentor you earn exp with them and level them up for new abilities.
  • Addiction kicks in after a few hours.
  • Can carry 3 weapons at a time and swap between them with a button press.
  • Can break a lot of items and furniture in a room.
  • Quit dungeon option.
  • The game can be paused.
  • Can turn Assists on from the main menu on any save slot even if you started a save without it.

Going Under Review

Cons:

  • Very slow starter.
  • Chucks you in at the deep end.
  • Constant difficulty spikes.
  • When entering a room it can be hard to see around or an enemy could be in prime attack range.
  • Combat takes some getting used too.
  • The durability meter is not easy to read.
  • Game is very slow at telling you things or what’s going on.
  • When going from level to level you have to go through a tube but they constantly repeat the cycle of triggering the event (the tube is locked) and having you fight enemies then you go through.
  • No jump or block buttons.
  • The rooms feel small and cluttered.
  • Only one control scheme.
  • Never sure what each app actually does.
  • You rack up a lot of jobs/side quests.
  • Feels like all the weapons break way too quickly.
  • Picking up crates is a pain especially as it drops your weapon.

Going Under Review

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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