Guilty Gear Strive Review (Steam)

In our Guilty Gear Strive Review we take on Arc system’s latest entry in the series. We got to try the game beforehand via the Guilty Gear Strive Beta. With flashy graphics, amazing cutscenes, and a deep combat system, Guilty Gear Strive promises so much but can it live up to the hype and history? Let’s find out.

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Guilty Gear Strive Review Pros:

  • Awesome Anime-style graphics.
  • 17.73GB Download size.
  • Steam achievements.
  • Full controller compatibility.
  • Remote play together support.
  • Japanese/English language.
  • Classic fighting gameplay.
  • Graphics-fullscreen, resolution, v-sync, anti-aliasing, image quality, scaling resolution, post-processing, textures/shadow/effects qualities, ambient occlusion, motion blur, and auto-detect.
  • The controller can be rebound for both in-game and the menus.
  • Autosave replay on/off for vs and network.
  • Vs game options- rounds (1-5), time limit (30/45/60/75/99/infinite) and CPU difficulty (beginner/easy/normal/hard/very hard/maniac).
  • R-Code- player profile showing your stats and can be customized.
  • Avatar- your 8 Bit character you use to move and explore the lobbies. Customize and unlock new items as you play/fish.
  • Fishing- mini-game in the lobby for acquiring new avatar options.
  • GG world- a place that gives the history, chronology, correlation, and glossary notes to all things GG (Guilty Gear).
  • Three main game modes- offline, network and story mode.
  • Offline has 1 player vs CPU, 2 players, and Dojo for practice/training.
  • Network has online match, player match, ranking leaderboards, and quick start (allows you to do training until a match is found).
  • Story mode is self-explanatory and also houses the GG world menus.
  • The story mode is all video-based with no interactions. Upon booting it you can choose to watch all chapters at once or rest between chapters. Each chapter is around 20 mins long.
  • Fast loading times.
  • Top Blu-Ray quality cutscenes.
  • You can skip, fast forward the cutscenes in story mode if time is an issue.
  • Excellent voice work.
  • Save when you want.
  • The timeline can be brought up in the menu of all the significant events in Guilty Gear.
  • Single-player offline modes- arcade mode, vs CPU and survival mode complete with leaderboards.
  • Dojo mode contains tutorials, missions (advanced techniques), and training.
  • Fifteen characters- Nagoriyuki, Milliabage, Chipp Zanuff, Solbadguy, Kykiske, May, Giovanna, Zato-1, I-No, Anjimito, Leo Whitefang, Faust, Axllow, Potemkin, and Bamlethal Valentine.
  • Arcade game presentation.
  • Each character has at least 10 outfits to unlock.
  • Cool Eagle flyover before a fight.
  • Unbelievable animations.
  • Adrenaline pumping rock soundtrack.
  • Combo counter.
  • Flashy text pop up for counters, slashes, etc.
  • Fast-paced combat.
  • Easy to learn block system. (just hold back)
  • Despite a complex set of actions, you can button mash and pick up actions fairly quickly.
  • Isometric view changes on final hits.
  • Arcade mode boasts unique cutscenes and dialogue with characters.
  • Special moves will trigger a very brief cutscene animation.

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Guilty Gear Strive Review Cons:

  • Cannot change the setup for arcade mode like rounds, difficultly, etc.
  • It all looks really daunting, especially if you just jump straight into a match.
  • Slight screen tearing.
  • nigh-on unplayable with the mouse and keyboard.
  • Learning a character will take a long time even with basic combos.

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Guilty Gear Strive:

Official website.

Developer: ARC System Works

Publisher: ARC System Works

Store Links-



Amazon (Physical) PlayStation

  • 10/10
    Graphics - 10/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10


The Guilty Gear Strive Beta was my for foray into the Guilty Gear universe and it was an intense baptism of fire. My personal bar for fighting games is simple, can I do an Haduken motion and do an attack? If yes then I proceed to mash all my Streetfighter moves into the game. It’s sad but true, I don’t get that invested in fighting games as I think I’m doing alright then I go online and I get absolutely destroyed. Guilty Gear I always thought was more Blazblue than Streetfighter in terms of being more like a technical fighter rather than an arcade brawler. I was wrong and so wrong, despite big hulky characters, Guilty Gear not only runs lightning fast but it is also kinda easy to pick up and play. OK so you won’t be busting any huge combos or taking on the world’s elite at EVO but you can certainly put up a fight. Button mashing is not the best strategy but it is a strategy and one that got me through arcade mode a lot. What I really loved about Strive though is the presentation from intros to character interactions to all the over-the-top bombastic attacks. It’s a feel-good game only amplified by a powerful rock soundtrack. I may never git gud but I will always have fun and enjoy my time. As said this is technically my first Guilty Gear so apologies if this is a series thing but the story mode is basically a straight-up film. Grab popcorn press play and sit back and I really liked that approach. I didn’t have to grind out fights or stress about losing because I want more story, nope just press play, and boom storytime! At the time of the review, we didn’t have much access to online as they needed to get it all set up for launch day which is fine, I still managed a couple of games and got to go fishing and mess around in the lobby. I leave you in the knowledge that I walk away from my first Guilty Gear experience in excellent spirits, I want to see more and will go back to previous titles. Guilty Gear Strive was my stepping-in point and it may have initially seemed daunting but is actually quite an accessible and fun as hell fighter that I look forward to seeing on the pro scene.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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