Hot Wheels Unleashed Preview (Steam)

We got to prove our skills in our Hot Wheels Unleashed Preview. Drift, charge the booster, and launch yourself into spectacular loops. But be careful! If your too slow gravity will do its job. The bigger the challenge, the greater the glory. (Steam Version)

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Hot Wheels Unleashed Preview Pros:

  • Decent graphics.
  • 17.91GB download size.
  • Steam achievements.
  • Controller support.
  • Graphics-fullscreen, resolution, v-sync, anti aliasing, graphics quality preset (custom/low/medium/high/very high/ultra), resolution scale slider and frame rate limit (dynamic/30/60/90/120).
  • Racing gameplay.
  • Can rebind controls for both keyboard and the controller.
  • Three difficulties- Easy, medium, and hard.
  • Units of measure- US and international.
  • 33 cars to try out.
  • Splitscreen support.
  • Every car looks realistic and can be spun around to admire.
  • Add tracks and cars to a favorites list.
  • Tight handling and easy to pull off and control drifts.
  • Nine tracks to play on.
  • Quick reset to track button.
  • The camera allows you to look behind and on both sides of the car.
  • Turbo button.
  • Collect turbo juice from spots on the floor (it does generate slowly on its own) and use speed strips for more speed.

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Hot Wheels Unleashed Preview Cons:

  • Only had quick race available to play.
  • Hard to see the track direction when off the track pieces and going through the world.
  • Some levels don’t play well and have weird layouts making jumps a nightmare or navigating even worse.
  • Reset to track can put you wherever it wants it feels like.
  • No uniqueness to it.
  • No general wow moments.
  • Feels very tame.
  • Some of the cars are horrible to drive.
  • Awkward bouncing off walls and going all weird and spinning out.

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Related Post: Fights In Tight Spaces Preview (Steam Early Access)



We were lucky enough to have some hands-on time with the new Hot Wheels Unleashed game and it was a mixed affair. It looked fantastic from the levels and locations to the hyper-realistic cars/toys. The only model we could play was a quick race on a couple of maps but we did get an abundance of cars to drive. The driving controls were tight and pulling off drifts and controlling them were not a problem, tracks would have speed stripes and spots to fill your turbo boost bar. It was all moving at a great speed and some levels did allow crazy aerial tricks and that but it all felt flat. For me it was like a basic Trackmania, it used all the same controls and ideas as Trackmania but the levels never matched it. Hopefully, the game has more to offer because at the moment it’s not blowing me away or giving me any reason to play it over other Racers.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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