Immortals Fenyx Rising Review (Xbox One)

Play as Fenyx on a quest to save the Greek gods from a dark curse. Take on mythological beasts, master the legendary powers of the gods, and defeat Typhon, the deadliest Titan in Greek mythology, in an epic fight for the ages.
Pros:
- Gorgeous graphics.
- 24.9GB download size.
- 1000 Gamerscore.
- HDR support.
- Colorblind support.
- Ubisoft Connect rewards and challenges.
- Online save support.
- Five difficulties-Story, easy, normal, hard, and nightmare. These change health regen, enemy difficulties, fall damage, and assistance levels.
- In-game cutscenes and animated art scenes.
- Excellent voice work in particular the two-man narration team as they tell jokes, relive tales and give the story life.
- Can skip cutscenes.
- Character creator-male/female, body type, skin color, hairstyle, hair color, facial hair, facial hair color, eyebrows, eyebrows color, facial features, and voice.
- Humour sprinkled in.
- Tutorial support as you play.
- 3rd person action-adventure gameplay.
- Uses the Greek Mythos.
- Stamina bar for running, swimming, and climbing.
- Combat is very hack and slash.
- Tutorial menu to brush up.
- Save when you want via hard or quicksave.
- A robust climbing model that apes the Assassin’s Creed in its use and fluidity.
- Scout point-like the synchronization points in Assassin’s Creed you go here to fill in the map by using far sight and revealing icons, the controller will vibrate when discovered.
- Play how you want.
- Open world.
- Has a cartoon feel to it all, a very family-friendly type vibe.
- The compass at the top of the screen shows icons, markers, and missions including the distance.
- Combo counter.
- Can break down shrubbery, smash pots, and the like for the chance of materials.
- Ambrosia-find them in the world to enhance your health bar.
- Set your own markers.
- Mount-tame animals so you can ride them and travel the world faster.
- Fast travel points.
- Hall of Gods- main hub area.
- Forge of Hephaistos-trade your gems for upgrades to stats of gear and carrying capacity.
- River Styx Cistern-use collected Coins of Charon to buy new skills and Godly powers.
- Cauldron of Circe-use collected materials to make/craft potions and upgrade their effects.
- Aphrodite’s beauty chair-access the character creator and edit your character.
- Kylix of Athens-spend collected Ambrosia to increase your health.
- The bench of Zeus-collect Zeus lightening to upgrade your maximum stamina.
- Hermes Heroic tasks board-take on quests for rewards, there are Heroic tasks that change as you do them and live tasks which are on a timer.
- Cosmetics-you can buy/earn/use real money on visual cosmetics for all your gear.
- A lot of puzzles laid out in the world in their own little events.
- Apollos arrow-with these you can control them.
- Has a cool feature that will immediately tell you if you do not have the necessary skills/abilities to do an activity.
- Many activity types from self-contained puzzles to mini-boss style encounters.
- You can just stumble across secrets, missions, and the such.
- Stealth mechanics for stealth and avoidance. Stealth kills will do much more damage.
- Rifts-self contained dungeon/puzzle areas you can enter that carry great rewards.
- On loading screens between the rifts, you can move around get materials.
- Legendary bosses- self-contained and grant a reward, these are like mini-boss encounters.

Cons:
- When in far sight it takes ages to reveal everything and you have no idea on progress.
- The slowdown happens a fair bit.
- Stamina system seems to be a cheap way to extend simple tasks and travels.
- Compass is very busy.
- Possible to get stuck or climb something and kind of bug out and not move.
- The opening half-hour is kinda rough.
- Can feel a bit grindey with the many materials to collect.
- Having materials on a loading screen kinda sucks as the loading times are short depending on your hard drive type.
- Rubbish Ubisoft rewards.
- Fast travel points not always clear and quite rare.
- Can get overwhelming with so many quests on the go and so many that pop.
- Even when unveiling icons and markers the map of the area won’t unlock until you scout.
- Cutscene after every use of a station at the hub is tedious.

