Iron Harvest Review (Steam)

Iron Harvest Review

Iron Harvest is a real-time strategy game (RTS) set in an alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for.

Pros:

  • Decent graphics.
  • 20499mb Download size.
  • Steam achievements.
  • Graphics-quality preset, resolution, v-sync, anti-aliasing quality, textures, shadows, effect quality, terrain, physics, object density, motion blur quality, destruction physics, motion blur, anti-aliasing, framerate (30/60/120/unlimited), and display mode.
  • Gore-on/off.
  • Three modes-campaigns, missions, and multiplayer.
  • Multiplayer-quick match ranked and create custom.
  • Missions-skirmish or challenges.
  • Three commanders that dictate difficulty and they are-discovery and exploration, adventure and honor, blood, and glory.
  • Native mode-characters speak their native language on/off. Subtitles stay in your selected language choice.
  • Decent loading times.
  • RTS gameplay.
  • Fully voiced characters.
  • Opening and ongoing tutorial pop-ups.
  • The camera can be moved with arrow keys or moved with the mouse touching the screen edges and you can zoom in and out, including the ability to rotate the camera.
  • Handy easy to use a cover system, a marker will show when in cover.
  • Highlighting enemies will show brief stats on them.
  • Familiar controls for the genre with left click for highlighting and right-click for actions.
  • Keyboard shortcuts. (can be customized)
  • In-game cutscenes.
  • Easy to use Hud system making it easy to swap characters or use special attacks.
  • Handy enemy spotted icon-click it or space bar and the camera will zoom in on them to help.
  • Minimap and populates with icons and markers. You can click on the map to send orders to your squad.
  • Uses the drag to select a chunk of characters at once.
  • Main story markers along with optional side missions and locations.
  • Fights can just break out at any time, I had it happen many times when I was just idling on the map.
  • Structures-you can have your team or some of them occupy a building and fire from it with increased cover and accuracy.
  • All your squad members can earn exp for the squad and once you level up, they get increased stats and new abilities to use.
  • Quite a dark strong story.
  • The map cover and uncovers as you move around thanks to the whole fog of war mechanic.
  • Units will auto-attack when in range unless told not too.
  • Weapons drop from enemies and can be equipped.
  • Accessible in that you can get straight into the action and have fun regardless of skill or genre knowledge.
  • Clear circle around your units and around the enemy units and this shows the radius of their attacks and sight.
  • Large fight encounters.
  • Medical and ammo drop around the map to find and use.
  • Reinforcements can be called in to bulk up numbers after heavy losses.
  • EXP and damage number pop-ups.
  • A lot of fun to play.
  • You control a squad and roam the map as you please.
  • Heroes are special characters with more diverse and deadly attacks and abilities, you can revive them if they go down.
  • Save when you want.
  • At mission fail you can reload or restart.
  • Mechs-big hulking awesome Mech combat!

Iron Harvest Review

Cons:

  • No controller support.
  • Small text on a lot of the screens and menus.
  • Can be hard to see markers on certain backdrops.
  • Your character will repeat lines of dialogue constantly.
  • Can be hard to see interaction points.
  • Combat is slow.
  • A lot to take in.
  • Slow-paced with no speed options.
  • Autosaves are far apart.
  • Can be hard to know what’s going on.
  • Squad management is tricky at first until you start learning about grouping them up.
  • Pathfinding can act strangely like units taken a much longer route.
  • A lot of man management is needed.
  • Enemy Ai patterns are inconsistent and more times than not are nonexistent.
  • Inconsistent difficulty settings.

Iron Harvest Review

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8/10

Summary

Despite it not being the case at all, every time I sit down with a new RTS I expect a big heavy macro laden experience akin to a Command and Conquer because my brain is convinced RTS mean Command and Conquer. As I said it is not the case and it is not the case here, Iron Harvest is an RTS more like Shadow Tactics. You play as a single character and move around the map freely and engage in combat at will, you recruit and control more troops and heroes as you play and the premise continues. Playing a game like this means it is not as heavy as a Command and Conquer, it is still as deep but not as heavy. I love the story and the world they have created and how they use the fog of war to have your sight constantly compromised. I didn’t like the man-management part though as it is a lot harder to manage groups of your squad so I usually just went as one big posse what with strength in numbers and all. Iron Harvest is a solid RTS and is one that anyone can jump into and get on with it as the system and game flow allow so many different ways to play and I appreciated that as I never fell like I was forced to play a certain way. I definitely went in wanting a streamlined minimal management approach and for the most part, I got away with it, I had pop-ups telling me what I can do but if it wasn’t a simple click then I generally wouldn’t bother. I loved how the world felt aline with enemy troops and Mechs patrolling around, I felt that a fight could break out anywhere at any time and combat whilst slow, felt good, and really satisfying. Overall Iron Harvest is a must-play RTS that breaks new ground in many ways but what it does nail is its accessibility and solid storytelling.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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