Krut The Mystic Wings Review (Xbox Series S)
Our Krut The Mystic Wings Review shows off this fast-paced hack and slash game, a side-scrolling platformer based on a 2018 Thai CG animated feature-length film “Krut: The Himmaphan Warriors”, following the adventure of a Garuda warrior on the enchanted Island, Himmaphan.
Krut The Mystic Wings Review Pros:
- Nice graphics.
- 1.5GB download size.
- 1000 Gamerscore.
- Action adventure gameplay.
- 3 difficulties – Easy, normal, and hard.
- Hand-drawn art cutscenes.
- How to play section.
- Opening tutorial section.
- Hack and slash combat with a mix of dodging and aerial attacks.
- Miniboss encounters aswel as the big end-of-level boss encounters.
- The bar at the top shows the level to progress.
- Collect shards in the game to use on upgrades to stats and cooldowns.
- Checkpoints act as respawn and upgrade points.
- End of level breakdown.
- A lot of platforming.
- Heavy attacks use your special meter.
- Full your special meter to turn into a flying being with all new attacks and abilities for a short time.
- Loot chests to be found and opened.
- Combo system.
Krut The Mystic Wings Review Cons:
- No game settings.
- Cannot rebind controls.
- Controls still feel clunky when in combat, it’s not as fluid as it could be.
- You don’t get any proper tutorials for the mechanics in the game.
- Checkpoints cost a lot to activate.
- Every level plays the same.
- Constant difficulty spikes.
- Not that fun to play.
- The locations look awesome but are very sparse.
- Cannot see enemy health bars.
- You are limited to a set amount of enemies which slows down progress.
- A lot of empty ground.
- How to play section is just the controls screen.
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Krut The Mystic Wings:
Publisher: Blowfish Studios
Store Links –
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Based on a Thai TV show, I thought I would get quite an in-depth and filled-out hack and slash platformer. In reality, it’s a good story spread out over pages of text, sparse open levels with very little going on. The combat is just not that great, it needed a kick up the ass for speed and fluidity to it. It just always felt like I was underpowered no matter how I played or upgraded. That’s the thing here, it tried to play it safe and it went so safe that it’s now gone too far, with limited enemies and poor level design it just felt like I couldn’t get better or upgrade to help out with a boss. You can literally get stick fighting the same section over r and overdoing little damage and the boss doing huge damage. I wanted to like it because it’s a good idea and does have lush locations but it never felt like a cohesive experience and that dampened my desire to play it.