Let’s Journey Unlocks Endless Adventure With Every Tap | Gert Lush Gaming
In Let’s Journey, every tap is a step toward legend. This idle clicker RPG throws players into a vibrant fantasy world where dice rolls shape destiny and dragons lurk behind every treasure map. Whether you’re grinding through ruins, unlocking pets, or chasing epic loot across roguelike modes, Let’s Journey offers an in-depth exploration of progression, strategy, and pixel-packed charm. It’s not just about clicking, it’s about conquering, evolving, and surviving the endless loop of adventure.

Let’s Journey Review Pros
- Nice cartoon graphics.
- 221MB download size.
- Platinum trophy.
- Own in-game trophies.
- Game settings – display damage numbers, screenshake, display drop-down coins, music, sound effects, and display effects from strikes.
- Daily login rewards.
- Two initially unlocked playable characters – the Brave guy and the girl. There are ten further characters to unlock, and each has three ways to do so. (it’s listed on each character)
- Optional hard mode setting.
- Instant loading times.
- Idle clicker RPG gameplay.
- Tutorial pop-ups as you play.
- Clear button icons on menus and interactions.
- Earn experience and level up to get points to put into the massive skill tree for upgrades and passive abilities.
- When moving, you roll two dice and move that many steps along the bar at the top.
- Combat is mashing the shoulder buttons. (This is mandatory at the start and then becomes optional later on)
- Find and buy equipment to change your stats.
- Unlock six game modes after finishing the story twice – endless mode, tournament, ruin, treasure, survival, and story.
- Every hit you make on an enemy drops a coin, so mash to be rich.. Mash!
- Multiple choice encounters and sequences that can have good and bad outcomes.
- Not all entries on the skill tree have a description, just a question mark, so you always have the luck element.
- Spend coins on upgrading elements of your character, so starting out, you put money into improving damage dealt or coins earned.
- Buy and sell items and unwanted gear. Or you can just throw away anything you don’t want.
- Many mini games to uncover and play, from time-based ones to reflex ones, and it is usually a lot of luck-based ones.
- Earn spins on the wheel of fortune for rewards.
- Find and use forges for big upgrades.
- Your character’s appearance changes as you equip gear.
- Boss and mini boss encounters with unique rewards.
- Unlock hotbar slots for items like health positions, etc.
- Exclamation marks show on any new additions like inventory and skills.
- The Story is split up into chapters, and you get nuggets of story as you play. There is an overall percentage counter on the screen.
- Loot has rarity levels, and this can affect how many stats it changes or any buffs.
- You have six characteristics that can be changed during play: level, experience, rank, strength, endurance, and luck.
- When buying in a shop, you can instantly see the stats of both what is equipped and what you want to buy.
- Save and quit option.
- You can buy and equip pets that carry buffs and passives.
- Discover towns where you can upgrade gear, heal, use the shop, and play mini games for bonus skills.
- Quick learning is an option that can do the skill tree for you, I mean, it’s mostly all random, so it’s no big deal and saves you time.
- It’s a game you can just mong out with.
- You unlock more skills to level up with coins from the skill tree and rewards.
- The yellow bar on the screen above your health bar is the exp bar.
- The game will pause every time you go into a menu or press Start.
- When you look around a structure, you spawn a mini game where you rotate pieces to make a pathway, you find rewards as you do it and can quit at any time, but you will pay for that with health.
- Enemies will have a level which dictates the difficulty of the fight.
- You start getting attacks that trigger on timers, pets that can attack, etc.
- Earn bonus chests over time.
- Unlock new game modes and characters.
- Auto start that I found way too late is where the game will take away the dice rolling for you and make the game more of a hands-off idler experience.
- Your stats and that can improve with repetition, so the more you pick locks, the better the skill.
- When you level up, you get all your health back.
- The Story mode is replayable, as there are 12 total Dragons to take out, and you only take out one per run.
- Chests are earned from finishing the story and other modes. You open it when you want in any mode with any character, to get a huge amount of rewards.
- Further playthroughs are quicker and ultimately more fun.
- For all I say, I still sat there and still do for many hours.
- I appreciate that characters will have a tick next to them to signal you have finished story mode with them.
- Treasure mode is where you collect pieces of a map to get a permanent reward for future playthroughs.
- Ruin is a game mode where you don’t win; instead, the permanent reward gets better with every monster you kill.
- You can have saves in every mode at the same time, but only one of each instance.
- Tournament mode is where you face off against 50 bosses over time, and you are playing it to improve your starting rank going forward.
- Survival mode is split into 24 levels, and the game gets progressively harder with each level. Passing a level increases the rank of all playable characters. Dying brings a game over.
- Endless mode is unique in that it just keeps going, and you can have a save for each character.

Let’s Journey Review Cons
- You cannot remap the controls.
- No accessibility options at all.
- Slow starter.
- The menus don’t flow well, especially the navigation.
- I didn’t like the random nature of entries in the skill tree.
- You do not earn anything in the background, as in you play it and earn, you don’t leave it running like other idle games.
- The pace overall is slow and very stop-start, having to always trigger movement, and that takes its toll.
- No fanfare or anything for getting gear or drops from enemies, just an exclamation mark on the inventory menu.
- Tutorials are few and far between.
- I kept getting this weird glitch, if you will, where I couldn’t buy or unlock any new skill tree entries; it either didn’t register my presses, or it would change to a locked entry.
- No way to filter items in the shop by things like price, strength, rarity, etc.
- The music is basic and on a loop.
- So much of the game is luck.
- Honestly, it’s the pace and menu design that lets the game down the most.
- When autostart is in, you have a small window to meet special people, kicker is you auto skip it if you don’t do it in time, and I couldn’t move the cursor or turn off autostart.
- The game doesn’t mention or warn you that even the smaller interactions like shops and caves, etc, have a timer; you don’t see the timer all the time, but it happens.
- No sell all button for the shops.
- It’s a good game, but it’s not a great fit for the home console as it feels more like a mobile or handheld experience.
- You start to see the same enemies over and over.
- Autostart doesn’t include going to the next level or after boss fights.
- You have to complete the story twice to get to the modes and open the game up.
- The story is all text-based and is very throwaway.
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Let’s Journey
Developer: Garden of Dreams
Publisher: Garden of Dreams / Upscale Studio
Store Link:
Let’s Journey Review
Summary
Let’s Journey – The Thrills and Highlights of Gameplay
In Let’s Journey, every tap fuels a deeper dive into pixel-packed adventure. This idle clicker RPG blends dice-driven movement with shoulder-button combat, evolving into a hands-off experience as you progress. Players unlock pets, gear, and skills across six game modes: story, endless, tournament, ruin, treasure, and survival, each offering unique rewards and replay value. With daily login bonuses, instant loading, and a sprawling skill tree, Let’s Journey keeps the grind engaging through roguelike progression, mini-games, and coin-dropping chaos.
Let’s Journey – Where It Falls Short: Key Negatives
Despite its charm, Let’s Journey stumbles in key areas. The pace is sluggish, with constant manual input breaking immersion. Menus feel clunky, tutorials are sparse, and the skill tree’s randomness undermines strategic planning. Accessibility is nonexistent, controls can’t be remapped, and background progression is absent unusual for an idle game. Luck dominates too much, and glitches in skill unlocking add frustration. Auto-start can skip vital interactions, and the music loop quickly wears thin.
Let’s Journey – Immersive Story and Narrative Elements
Let’s Journey delivers its tale in bite-sized chapters, each run revealing new dragons and story fragments. With a visible completion percentage and character-specific progress ticks, the narrative encourages replayability. Treasure maps, towns, and encounters add flavour, while multiple-choice events and hidden mini-games inject unpredictability. Though light on exposition, the structure supports long-term engagement through evolving lore and permanent rewards.
Let’s Journey – Visual and Performance Aspects
Cartoon-style graphics and responsive menus give Let’s Journey a clean, approachable look. Character appearances shift with gear, and visual cues like exclamation marks help track progress. The 221MB download size and instant load times make it accessible, though the lack of fanfare for loot drops and basic music loop detracts from the atmosphere. Performance is smooth, but the UI could benefit from better flow and filtering options.
Let’s Journey – Overall Verdict: Is It Worth Playing?
Let’s Journey is a quirky, coin-spewing RPG that rewards persistence and curiosity. While its slow start and clunky menus may deter some, the layered progression, replayable story, and evolving gameplay modes offer depth for those willing to dig in. It’s a game to mong out with an ideal for players who enjoy luck-based systems and incremental upgrades. Not perfect, but undeniably addictive.
Back of the Box Quotes:
“Let’s Journey turns every tap into treasure, just mash and evolve.”
