Look Mum No Computer Fuses Rhythm, Ruin, and Retro Rebellion in Style

Diving into Look Mum No Computer feels like stepping into a neon-lit workshop where every wire hums with personality and every beat threatens to explode into full-blown chaos. This in-depth exploration of its synth-driven world reveals a twin-stick shooter that thrives on rhythm, rebellion, and handcrafted charm. From rogue appliances to modular mayhem, the game pulses with an energy that pulls you straight into its pixel-art pandemonium, daring you to craft, blast, and groove your way through Soldersworth’s electrifying turmoil.

Detailed pinball themed level in Look Mum No Computer showing the intricate layout and visual style

Look Mum No Computer Review Pros

  • Decent pixel art graphics. 
  • 829.7MB download size. 
  • Platinum trophy. 
  • You get the PlayStation 4 and the PlayStation 5 versions of the game, so you can potentially earn two Platinum trophies. 
  • You can remap the controls. 
  • Video options – bloom effect, chromatic aberration effect sliders, port swirl animation (to reduce dizzy feeling), and shoot toggles. 
  • Audio sliders for SFX and music volume sliders. 
  • Game difficulty is set in a slider going from 0 to 100 per cent. 
  • Speed run mode, which is optional, shows an on-screen timer. 
  • Twin stick shooter gameplay. 
  • Tutorial pop-ups as you play. 
  • Cosmo is your talking backpack and faithful companion that gives tips, helps with missions, and talks with the many characters of the world. 
  • The music is down to what you do, as this game allows you to create your own by installing modules you install in a synthesiser and how you tweak them. 
  • The map fills in as you play, and you get clear mission markers and mission givers. 
  • Find and activate fast travel portals, and hitting it again lets you choose any unlocked portals. 
  • The story of the game and general flow is you go to locations in the real world, like libraries, arcades, shops, and even museums and talk with the owner and then go into the computer as it were and clear it out of enemies and kill the boss.
  • You can play the game how you want and tackle locations in any order. 
  • The workshop is where you craft new modules from schematics. It triggers a real video cutscene. 
  • Modules come in two flavours – active and passive. You then assign each to the spot on your computer to enable them, and you unlock additional slots. 
  • Depending on the modules attached depends on what abilities and shots you get, so you could have a machine gun, laser or little robots helping you. 
  • Add or take away power to modules to regulate them, but also make them stronger. 
  • Artefacts can be found all over the world, and these are used to get permanent upgrades like new module slots and more energy for modules. 
  • Jobs are your missions, and you can manage them and collect optional side jobs for more rewards. 
  • Weapons can overheat and then require a cool-down. 
  • You can have multiple weapons installed and then swap between them. 
  • Enemies always drop materials for crafting, and they respawn every time you leave a screen and return. 
  • You can go back into areas even if you killed the boss and use your fast travel portals, great for materials farming. 
  • The locations are fantastic and varied from dust-covered hell holes to computers to Pinball tables. Each location feels different and has its own challenges and little puzzles within it.
  • Music making people (sounds right) will like the synthesiser and no turning in the game. 
  • There are a lot of references, nods to classic games, and tropes from the industry. 
  • It is a very charming game, full of atmosphere, and you do find yourself always wondering what’s next. 
  • Health bar system, and then you get hearts as drops from enemies. 
  • When you die, you go to the last portal you used. 
  • The game does scratch an itch, and its layout does let you play how you want and almost customise your experience.

The module inventory in Look Mum No Computer showing how weapons and abilities change when installing different parts

Look Mum No Computer Review Cons

  • It is visually overstimulating, a lot is going on, the colours start to blend and make it hard to see enemies, drops, and everything else. If you are sensitive to things like this, you will struggle. 
  • No accessible options like Colourblind, text size or font type. 
  • The tutorials are just text-based and don’t always go into enough detail to make you feel confident. 
  • I found the music to be more on the not great side than the good side, and I put it down to what modules I had, as I could never get the synthesiser to sound good. You don’t get a lot of help with it. 
  • When you get hit, you get a over the top knock back and flashing, and it’s more what you would expect from a fatal hit than a simple hit. 
  • Dropped items disappear fast. 

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Player firing two lasers in Look Mum No Computer during a fast paced fight inside the pc chip board area

Look Mum No Computer

Official Website:

Developer: The Bitfather

Publisher: Headup

Store Link:

PlayStation

Look Mum No Computer Review

Jim Smale

Graphics
80%
Sound
70%
Accessibility
70%
Length
80%
Fun Factor
80%

Summary

Look Mum No Computer: The Thrills and Highlights of Gameplay
Look Mum No Computer throws you into a neon-lit workshop full of personality, rhythm, and handcrafted charm. It is a twin stick shooter with decent pixel art graphics, an 829.7MB download size, and a Platinum trophy across PlayStation 4 and PlayStation 5. You can remap controls, adjust bloom, chromatic aberration, port swirl animation, and audio sliders, and set difficulty on a 0 to 100 per cent slider. Cosmo is your talking backpack companion who gives tips, helps with missions, and talks with the many characters of the world. You create your own music by installing modules in a synthesiser and tweaking them. The map fills in as you play with clear mission markers, and you can tackle locations in any order. Fast travel portals unlock as you find them. The workshop lets you craft new modules from schematics, and modules give abilities like a machine gun, laser, or little robots helping you. Artefacts give permanent upgrades, and jobs act as missions with optional side jobs. Weapons can overheat, enemies drop materials, and locations range from dust-covered hell holes to computers to Pinball tables. It is a very charming game full of atmosphere, and you do find yourself wondering what is next.

Look Mum No Computer: Where It Falls Short Key Negatives
It is visually overstimulating with a lot going on, and the colours start to blend and make it hard to see enemies, drops, and everything else. If you are sensitive to this, you will struggle. There are no accessible options like Colourblind, text size, or font type. The tutorials are text-based and do not always go into enough detail to make you feel confident. The music can be more on the not great side depending on what modules you have, as the synthesiser can be difficult to get sounding good, and you do not get a lot of help with it. When you get hit, you get an over-the-top knockback and flashing that feels more like a fatal hit than a simple one. Dropped items disappear fast.

Look Mum No Computer Immersive Story and Narrative Elements
The story and general flow have you going to locations in the real world like libraries, arcades, shops, and museums, talking with the owner, and then going into the computer to clear it of enemies and kill the boss. You can play the game how you want and tackle locations in any order. Cosmo talks with the many characters of the world, and the game is full of atmosphere with a charming feel that keeps you wondering what is next.

Look Mum No Computer: Visual and Performance Aspects
The pixel art graphics are decent, and the locations are fantastic and varied, with dust-covered hell holes, computers, and Pinball tables. Each location feels different, with its own challenges and little puzzles. Video options include bloom effect, chromatic aberration sliders, port swirl animation, and shoot toggles. The game can be visually overstimulating with colours blending together, and the knockback and flashing when hit can feel over the top.

Look Mum No Computer Overall Verdict Is It Worth Playing
Look Mum No Computer is a charming, atmospheric twin stick shooter with rhythm, rebellion, and handcrafted energy. It scratches an itch with its layout, customisation, and freedom to play how you want. It has fantastic locations, a unique synthesiser system, and a world full of personality. It also has overstimulation issues, limited accessibility, and music that depends heavily on your module setup. Even so, it pulls you into its pixel art pandemonium and keeps you wondering what is next.

Back of the Box Quotes

Look Mum No Computer unleashes pixel art chaos powered by your own synth-driven madness.

76%

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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