Loop Hero Review (Steam)

The Lich has thrown the world into a timeless loop and plunged its inhabitants into never-ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Pros:
- Brilliant pixel art graphics.
- Download size.
- Steam achievements.
- Trophies-in-game achievements.
- Fonts-pixel, high res, and dyslexia-friendly.
- Graphics-fullscreen or window and CRT shader.
- The modes-the game plays out over two modes adventure and planning. Adventure will have you moving forward automatically whereas planning will pause the game and allow you to deal with management etc.
- Combat-auto battler side-on view.
- Day/night cycle with enemies and dangers appearing over time.
- Drag and drop inventory system.
- Retreat button.
- The story is told like a choose your own adventure game.
- Tutorial tips as you play.
- You can see the whole map straight from the off.
- Two game speeds- x1 and x2.
- Get loot from enemy fights.
- Gameplay-you go around a looped level over and over but can place tiles to change the loop and its dangers. Cards like add vampires or add meadows to increase health regen.
- Campfire-start of the loop and passing it will then re-populate the level.
- Play how you want.
- Easy compare gear pop-ups.
- Can fast scroll or auto-scroll conversations.
- Cool art.
- Controls are very easy to learn with drag and drop with space or right-click changing the modes.
- When placing tiles you will get icons to show where they can be placed.
- Settings- have the game pause automatically when you do a loop or after a battle.
- Hover over any cards to see what they are/do.
- Stats-shows your damage output, max hp, damage to all, defense, evasion, and how much hp you get every new day.
- Plays out over a really nice minimal graphic tileset. Looks retro with the characters but modern in the tiles and placements.
- You pick up the gameplay concept within minutes.
- Load out-weapon, shield, armor, rings, necklace, helmet, and boots.
- The loot lust game is on point.
- Feels like a board game in a way.
- It doesn’t state it but it looks like loot has rarity which adds buffs to items.
- Gets really addictive.
- You see enemies spawn and move around.
- It just looks really good.
- The gameplay is solid.
- Damage and status effects bang-up on screen as you do combat.
- You build the game world by populating it with locations, events, enemies, and more. You do this via the cards.
- Boss bar-as you place cards onto the game it will increase this bar and once full will spawn the boss on your campfire square.
- Collect materials for crafting.
- Hover over enemies in a battle for stats and attacks that they have.
- Arrow system on loot with up being good and down being bad.
- The main camp is where you turn materials into new buildings like gymnasiums, refuge, smiths, herbalists and so much more.
- Death-you keep 30 percent of your materials.
- Can upgrade buildings.
- Deckbuilding menu-select which cards can randomly appear in your game.
- The game splits it into chapters.
- Buildings can increase campfire restoration and other buffs.
- Roguelike elements as you don’t keep any loot except materials.
- Can play it with just a mouse.
- Every run generates a random loop.
- You get materials from placing cards and passing through locations.
- You personally feel like you are improving.
- The satisfying (sometimes scary) moment when you re-populate the loop.

Cons:
- No actual graphic settings.
- Doesn’t support a controller.
- Doesn’t go in too much detail or not enough detail on all the cards and loot mechanics.
- When you change equipment it discards the old one with no way to undo it.
- You don’t always know how many enemies you are facing.
- Takes ages to fill the boss bar.
- No way to see or change controls.
- You have zero control of combat which leads to situations where your character will not attack the best enemy first.
- Item management in-game especially is not great as you cannot just discard items and instead have to wait until it fills up and pushes the bottom items off.
- Runs do go on for a while.
- Ghosts are just ass holes.

