Loot River Review (Steam)
For this Loot River Review we explore procedurally generated labyrinths in a dungeon crawling action roguelike that combines tense, real-time combat with spatial block-shifting – slide blocks of ancient ruins, fight bestial abominations, loot, explore, level up, strategize, cast powerful spells, die, and wake up anew.
Loot River Review Pros:
- Pixel art graphics.
- 2.08GB Download size.
- Steam achievements.
- Full controller support.
- Graphics settings – window mode, resolution, v-sync, shadows, ambient occlusion, water quality, and noise.
- Accessibility settings – Font size, platform guides, enemy outlines, screen shake, Colourblind mode, vibrations, solid UI background, and easy mode.
- Roguelike gameplay.
- Can rebind controls for both keyboard and the controller.
- Top-down view.
- The Gimmick is you can move pieces around the level and they are shaped like Tetromino so they fit and slide particular ways.
- Puzzle-like elements to the traversal.
- The main hub you revisit after each death and here are shops, potions, and more.
- Potions are used to replenish health but you can also bet some with this Alchemist guy that will double your bet if you make it back to him.
- Every run is timed.
- Knowledge is found/earned and is used to buy permanent unlocks on the massive skill tree.
- Earn EXP and get a point to level up your stats – strength, vitality, dexterity, endurance and intelligence.
- The maps uncover as you explore. A line will be made to show your movements.
- You have a huge level which can end by you ascending to the next level which is Sanctuary (your hub) and then you carry on with your journey.
- Upon death everything is randomised and reset from the first location to your loadout.
- Modifiers can be found/earned and activated/deactivated on future runs.
- Earn bonus rewards for completing locations quickly.
- Find lost characters to have them in Sanctuary and each have unique features/rewards.
- Until you ascend to the next location you can just keep revisiting and going over the current location.
- Breakable objects.
- Traps are everywhere and spread so if you set fire to a wooden panel/floor it will then pass to the next and so on.
- Loot can drop from enemies, Breakable objects and chests.
- As you progress more elements are added in like stairs, different ledge heights etc.
- Combat does boast dodging, poise, countering and parrying.
Loot River Review Cons:
- Despite all the accessibility options the combat is really tricky to master.
- No way to control the camera.
- You have to go through so much just to get basic options like weapon choice and character building.
- Tutorial tips are doled out at a slow pace.
- Takes a while to get going.
- The story is really broken up.
- The loot pool is initially small and full of repeated objects.
- Got stuck on the scenery a few times.
- Having to start from square one is a but tedious.
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Loot River:
Developer: straka.studio
Publisher: straka.studio
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