Micetopia Review (PlayStation 4)
In Micetopia you play as a brave mouse who must fight, jump and explore its way through a world of mystery. Overcome enemies, gain new powers, and rescue your compatriots from the clutches of their captors.
- Pixel art graphics.
- 82.63MB download size.
- Platinum trophy.
- Initial tutorial pop-ups with controls.
- Action-platformer gameplay.
- Map uncovers as you play.
- Metroidvania styling going on.
- Modern Chiptune sounding soundtrack.
- Nice looking Hud with your health showing as a ranch with hearts on it.
- Little green stones to collect from enemies.
- Death-get put back to town.
- The town is like your hub where you can talk with any rescued people and learn new abilities.
- Very easy to learn.
- Some cool animations.
- Simple hack and slash combat.
- Secret area portals.
- The goal is to rescue the townspeople and gather all the fountain fragments.
- Breakable items that may contain health or orbs.
- Save and exit option.
- Enemies and breakables respawn after leaving the screen.
- Unlock new weapons and abilities as you rescue people.
- No penalty for death except starting at the dungeon start again.
- Unlock fast travel points in the Caves.
- Play how you want.
- Slight puzzle elements.
- Supports both analog and d-pad controls.
- Upgrade your weapons with green stones.
- Bad hit detection and I’m looking at you Breakable vases, why so precise?
- Enemies can fly through walls.
- Had enemies stuck in the middle of my character?
- A lot of trial and error.
- Takes a short while to get what the game is about.
- Can just farm a screen over and over.
- Low-level lighting makes it hard to see enemies.
- Can pan the screen around and at times the Hud can hide enemies.
- Very grindy when upgrading weapons.
- Can only use one fast travel point.
- No replay level.
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Micetopia is an alright Metroidvania with a cool style. I mean it does the staple aspects of a Metroidvania and never really tries to deviate from that list. It’s a game that you can happily sit and play for a few hours and have an OK time but you may never come back after putting it down as the game just doesn’t bring enough for you to want to see what’s next, the way in which upgrading your gear works is grindy for no other reason that to extend the games life, the fast travel is one that is not always ideal and you never feel like the game respects your time or sense of adventure. Micetopia is an OK game for a few hours but the dull and infrequent excitement demoralizes your desire to continue playing.