Necromunda Underhive Wars Review (Steam)

Deep below the hive cities of Necromunda, lead, customize, and grow your gang in the twisted tunnels of the dystopian Underhive. Face rival gangs in tactical gunfights for power, wealth, survival, and honor.

Pros:

  • Decent graphics.
  • 37207mb Download size.
  • Steam achievements.
  • Controller support.
  • Graphics-fullscreen, resolution, v-sync, resolution scale, fps cap, overall quality, anti-aliasing, level of detail, shadows, post-processing, textures, effects, grass, and foliage, and auto-detect settings.
  • Disable/enable tutorials.
  • Can rebind both the mouse and keyboard along with the controller buttons.
  • Invert axis and sensitivity sliders.
  • Two modes-story or new gang war.
  • Excellent cutscenes and voice work.
  • Can skip cutscenes if you want.
  • Based on the Warhammer tabletop game series.
  • Strategy gameplay.
  • Game-move characters around a cone of moving freely and use action and movement point to do actions like use a zip line, vault or kneel behind cover.
  • You choose your teams turn order.
  • Action and movement points refresh each round.
  • A round consists of all characters who have a turn.
  • Tactical cam will show enemies, allies, the exit, and any interaction points.
  • Loot bodies.
  • Can trade between characters and send loot to each other through looting.
  • Dark grimey atmosphere.
  • The way movement works means you have a lot more play to it all and it doesn’t feel as heavy as some Warhammer strategy games.
  • Save and quit option.
  • Overall map where you can clearly see all characters on the map.
  • Hover over an enemy to see stats on them and what weapons they have.
  • Gang creation–3 choices are House Goliath, House Escher, and House Orlock. Each specializes in different areas like melee or ranged. You can then name your gang and use a custom gang or starter gang configuration.
  • Hideout-your hub where you can hire/fire members, shop, see your stats, check on member progress, and take on missions.
  • Skirmish- exhibition (no risk or rewards) and contest (keep loot/get injured).
  • Custom match-you set all the rules and can forgo the level balancing that the other modes use.
  • Two match sizes 1v1 and 2v2.
  • Can play with friends or randoms in both match sizes and in some cases you can add Ai.
  • Gang rating based on member levels and performance.
  • Can buy and customize your gang identity.
  • Relies upon and uses a lot of verticality and world traversal.

Cons:

  • Cutscenes can hitch often especially at the start for a few seconds.
  • Can’t skip enemy turns.
  • Very daunting menus and Hud layout.
  • Tutorials are just small boxes of text that can be easily missed.
  • A lot to take in.
  • Ai can just idle for minutes then take a turn maybe.
  • Matches can take a while.
  • Hard to read the map and know what all the icons mean.
  • Sometimes it won’t clearly show what zip line or body you are interacting with.
  • Verticality can also be it’s a downfall as it doesn’t always work in levels.
  • Matches can drag on.
  • Slow starter and takes a while to get to grips with the many mechanics.
  • The menu structure is not always clear and easy to use.
  • The tutorial is a box of text and can be easily missed when playing.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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