Pascal’s Wager Definitive Edition Review (Steam)

Pascal’s Wager: Definitive Edition is a challenging action role-playing game set in a world of dark fantasy. Step into the shoes of Couriers, as they discover the tale behind the mysterious Dark Mist.
Pros:
- Decent graphics.
- 11.03GB Download size.
- Steam achievements.
- Controller support.
- Graphics-fullscreen, resolution, v-sync, frame rate (30/60/144/unlimited), brightness, graphics quality (low/medium/high), anti aliasing, reflections and ambient occlusion.
- Controller settings-Invert axis, sensitivity sliders, the diagram is shown (controller/keyboard), and vibration.
- Help-acts as a manual/tutorial.
- Tutorial pop-ups (from the help menu) as you play.
- Two difficulties-casual (guideposts and you are stronger) and normal.
- 3 save slots.
- ARPG gameplay.
- Dark Souls inspired.
- Contains all DLC and bonus costumes.
- Can skip cutscenes.
- Beautiful in-game cutscenes.
- In-game achievements list and art.
- Sanity-when you defeat enemies your sanity lowers. When it goes low enough, you will suffer abnormal effects. You can use items or rest at Altars to regain sanity.
- Heggie-a frog you can trade items with for rewards.
- The altars-save point, where you level up and this also acts as a respawn point.
- Level up-dedicate bones to the Altar to level it up and get start points. The level-up screen is a carbon copy of Dark Souls and shows what stats would change.
- Trophy-equip these to get new power/abilities and there are 3 trophy types-scars, resistance, and nightmare.
- Quick items-you can equip up to 6 items.
- Stamina system in play.
- Shop/traders-Goblin looking guys you can buy and sell with and are found in the world.
- Multiple choice interactions.
- Optional side missions can be found.
- Rest-if you rest (optional) at an Altar it will replenish health but also respawn enemies.
- Death-you lose a percentage of stuff on you.
- Open levels with many routes and shortcuts to find.
- Craft items and trophies at Altars.
- Immundus and fragments of it can be found and used to activate talents, new moves and strengthen your character.
- Talent tree-four talents are within-Alchemy, Sanity, Special, and Attack.
- Attacks-light, heavy, thrust combo, drop-down attacks, items (knives/jelly, etc), executions, and parries.
- Massive boss fights.
- Difficult yet satisfying.
- Egg of the bearer-find this in-game, eat it and it makes the game a bit easier (lies!) and makes attacks stronger. You can return it to turn the effects off.
- You can farm enemies for drops.
- Lunatic-if you get full loss of sanity against a boss they change and become stronger and have new attacks.
- Carriage-in between levels you are on here where you can talk with other characters, use the altar, use the shop and select your next level.
- Enhance and reforge-you can enhance a trophy with Blackwater debris or destroy a trophy for a random attribute for an equipped trophy.
- Can replay levels.
- Horse bell-found in a location, you ring it to leave and go back on the carriage.
- Whistle-blower your whistle and you can leave the location immediately but at a cost.
- When you go full insane you go and spawn Lunatic who is a powerful mini-boss of sorts, defeat him to recover full sanity.
- You can play as multiple characters and swap between them freely when out of combat.
- Each character has their own skill tree.
- Characters share level up points and equipped trophy load-outs.
- When you die as one character you spawn as the next without any lost progress.
- Each character has their own sanity build up so you can swap between them.
- Characters play completely different from each other thanks to weapons and base stats.

Cons:
- The casual mode can make some achievements unobtainable.
- Started in Japanese.
- Any cutscenes will bring the mouse cursor up front and center every time.
- No dedicated list of controls.
- Tutorial pop-ups come late like you aren’t told block until you die or find it yourself.
- Controls do feel a bit clunky.
- No way to rebind controls.
- Animations look a bit wooden in places.
- Few instances of clipping through or with the world and getting stuck.
- Hard to judge enemy tells.
- Characters don’t have the same talent points meaning if you have 2 and one character uses both then that’s it.
- Takes a lot of re-training your reflexes as you and the enemy cannot interrupt attacks.
- The enemy can either disengage and run away quickly or they have a ridiculous line of sight and distance to you.
- Inconsistent checkpoint placing.
- Enemies being right next to Altars and ladders is unfair.

