Paw Paw Paw Review (PlayStation 4)
Paw Paw Paw was a peaceful and prosperous kingdom. Until one day, when the King had decided to enforce everyone to wear pants. We are the resistance. We are the Antipants.
- Cartoon graphics.
- 450.5MB download size.
- Platinum trophy.
- A tutorial area at the start.
- Fighting RPG gameplay.
- Plays on a 2.5D setting.
- Three modes-story, vs, and survival.
- Plays a lot like Castle Crashers.
- 2-4 local co-op support.
- Earn EXP, level up, and get points to put into the skill tree and unlock new abilities and combos.
- Four characters-Kamu (warrior), Aku (barbarian), Mereka (botanist), and Kita (archer). Each has unique stats and unique weapon types that they can use.
- World map level select.
- Antipants HQ-area on the map where you go to level up, equip new equipment, change characters or add Co-op players and a shop.
- Ai companion-hire one to fight alongside you.
- Can replay levels.
- Easy to learn controls.
- Enemies can drop loot.
- Food/fruit is currency basically as it turns into harvest and that’s the shop currency.
- Smash down trees, break boxes, and open chests.
- Abilities-charge over time.
- Clear easy to read Hud.
- Backpack used for healing and speed potions. Easy to select and use as it uses the right stick for selection and circle to use.
- Only one life on a level.
- End of a level breakdown showing loots, a currency earned, and your kill count.
- Different enemy types.
- Big boss fights.
- Can ride animals and fight with them.
- Unlock new characters.
- Tug of war style levels where you hit cargo from one side to the other.
- In-game cutscenes.
- Can skip cutscenes.
- Only one control layout.
- Music is very generic and hella repetitive.
- Can get hit by enemies offscreen.
- Only one life on a level.
- Slow progress.
- Pain having to always go to the HQ for everything.
- Pick up a lot of loot that is for other characters.
- Hit detection issues.
- Constant difficulty spikes.
- The levels just end and it can open in the weirdest of places.
- Can’t hit enemies on the ground as standard.
- Enemies and Ai companion can sometimes just break and don’t move or attack.
- Enemy attacks are way too strong.
- Possible to be juggled.
- Ai companion can be a hindrance like on a tug o war style level he will hit the cargo the wrong way.
- Not enough healing item drops.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Paw Paw Paw is a game that has a lot of promise. It’s a different take on the classic game Castle Crashers, it’s an action brawler game with loot drops and boss battles. It’s a game that plays well but has serious difficulty spikes with it constantly going up and down. It goes for a very archaic way of changing and upgrading weapons with you having to go back to a camp on the map to do anything and that wears pretty thin pretty quick. The game suffers a lot from inconsistent pacing and poor loot drops with actual decent weapon upgrade few and far between. For some reason they decided to make it a bit like a roguelike on that if you die anywhere in a level then that’s it you have to start the level again, no respawn no checkpoints unless you are playing local co-op with revives. That for me os the Paw Paw Paw experience, its just inconsistent in all aspects and makes a very hard to enjoy the game.