Preview: Arboria (Steam Early Access)

Begin your journey in this dark fantasy rogue-lite. As a warrior, a Yotun, descend into the ever-changing Durnar and uncover the mysteries of your tribe. Use a variety of Symbiotic Weapons to fight enemies and mutate to become even stronger


  • Decent graphics.
  • 5347mb Download size
  • Steam achievements.
  • Controller support.
  • Graphics-window mode, resolution, v-sync, frame rate, texture/shadow/effects/foliage quality, motion blur, view distance, AA, HDR.
  • Opening tutorial section.
  • Good voice acting.
  • Roguelike element. Every run you choose a Yotun to spawn as. Each has unique stats and abilities.
  • Essence-find in the world and combine with weapons to imbue them.
  • Dark souls like combat.
  • Can rebind controls on the keyboard.
  • 3D action-adventure gameplay.
  • Elements are in play, a chart shows which elements are stronger and weaker against each other.
  • Collectibles throughout to find and give lore or blueprints for crafting.
  • Uses Rogue Legacy system for new characters by giving them random stats and random ailments like Colourblind or can’t see etc.
  • Every run makes your next character stronger thanks to pickups and progress.
  • Gameplays out over a series of floors with the map uncovering as you play.
  • Lock room-checkpoint between floors that allow you to deposit currency, level up your character, and maybe interact with random NPC.
  • Vero-currency.
  • OK loading times.
  • All set underground in a plant infested world.
  • Heal roots to get new upgrades and items for the village.
  • Village-main hub where you start a run and can interact with people or buy new weapons/equipment.
  • Carft/combine elements.
  • Godz-you can please/anger them with your offerings of Veri. This will affect how the game world will be. Kind of like a difficulty modifier.
  • Has an Oddworld vibe to it.


  • Mouse cursor stays on the screen.
  • The tutorial is very basic and later tutorial pop-ups are just pages of text.
  • A small pool of enemies and the first few hours are the same lots over and over.
  • The map is too small even when you bring it up on the screen.
  • You have to click into every weapon and compare it to see if its any good.
  • Got stuck in the scenery a lot.
  • Healing roots or opening a big chest triggers a wave-based mode all the time.
  • Every death gives you the multitude of cutscenes (can be skipped but it’s still slow).
  • Interacting with objects or skipping a cutscene is a case of holding down a button.
  • Controls have a learning curve to them.
  • No weapon preview so your never sure what you have.
  • Slow to drink health.
  • Enemies hit hard and with small health and health items.
  • The lore is in collectibles and with it being so far apart and random, you never feel connected or part of the world.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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