Preview: Arboria (Steam Early Access)

Begin your journey in this dark fantasy rogue-lite. As a warrior, a Yotun, descend into the ever-changing Durnar and uncover the mysteries of your tribe. Use a variety of Symbiotic Weapons to fight enemies and mutate to become even stronger
Pros:
- Decent graphics.
- 5347mb Download size
- Steam achievements.
- Controller support.
- Graphics-window mode, resolution, v-sync, frame rate, texture/shadow/effects/foliage quality, motion blur, view distance, AA, HDR.
- Opening tutorial section.
- Good voice acting.
- Roguelike element. Every run you choose a Yotun to spawn as. Each has unique stats and abilities.
- Essence-find in the world and combine with weapons to imbue them.
- Dark souls like combat.
- Can rebind controls on the keyboard.
- 3D action-adventure gameplay.
- Elements are in play, a chart shows which elements are stronger and weaker against each other.
- Collectibles throughout to find and give lore or blueprints for crafting.
- Uses Rogue Legacy system for new characters by giving them random stats and random ailments like Colourblind or can’t see etc.
- Every run makes your next character stronger thanks to pickups and progress.
- Gameplays out over a series of floors with the map uncovering as you play.
- Lock room-checkpoint between floors that allow you to deposit currency, level up your character, and maybe interact with random NPC.
- Vero-currency.
- OK loading times.
- All set underground in a plant infested world.
- Heal roots to get new upgrades and items for the village.
- Village-main hub where you start a run and can interact with people or buy new weapons/equipment.
- Carft/combine elements.
- Godz-you can please/anger them with your offerings of Veri. This will affect how the game world will be. Kind of like a difficulty modifier.
- Has an Oddworld vibe to it.

Cons:
- Mouse cursor stays on the screen.
- The tutorial is very basic and later tutorial pop-ups are just pages of text.
- A small pool of enemies and the first few hours are the same lots over and over.
- The map is too small even when you bring it up on the screen.
- You have to click into every weapon and compare it to see if its any good.
- Got stuck in the scenery a lot.
- Healing roots or opening a big chest triggers a wave-based mode all the time.
- Every death gives you the multitude of cutscenes (can be skipped but it’s still slow).
- Interacting with objects or skipping a cutscene is a case of holding down a button.
- Controls have a learning curve to them.
- No weapon preview so your never sure what you have.
- Slow to drink health.
- Enemies hit hard and with small health and health items.
- The lore is in collectibles and with it being so far apart and random, you never feel connected or part of the world.

