Preview: Don’t Die, Minerva! (Steam)

Help Minerva survive her adventure in a haunted house full of sinister ghosts! This spooky rogue-lite features heaps of procedural dungeons, ghosts, and loot.


  • Cartoon-like graphics.
  • Controller support.
  • Halloween atmosphere.
  • Graphics-Texture/lighting/effects quality, resolution, screen mode, AA, v-sync, max fps.
  • Roguelike twin-stick shooter gameplay.
  • Use your torch/light source to eradicate ghosts.
  • Break pumpkins and scenery in levels.
  • Levels randomize every run.
  • Spooky soundtrack.
  • Essence-earn in-game and is used to buy permanent upgrades.
  • Bullet hell aspects to encounters.
  • Stamina system for torch use and rolling.
  • Difficult.
  • Instant restarts and level transitions.
  • Hub-spend coins in the shop on items, visit Mr. Butterworth for your permanent upgrades.
  • Pillars-find them and use to travel back to the hub then return to the level.
  • RNG.
  • Lose everything upon death.
  • Loot drops happen from chests and enemies, they have rarity levels that dictate how good the items are.
  • Map uncovers as you play a run.
  • Equip items to improve your stats/abilities.
  • Crystal’s-used to improve your equipped gear or add modifiers.
  • Addictive.
  • Satisfying squelch noise when destroying a ghost.


  • Mouse cursor stays.
  • No steam achievements yet.
  • No tutorial or explanations.
  • It takes a while to get to grips with the movement and general controls.
  • Long-time to get upgrades.
  • RNG.
  • Stingy health drops.
  • It can be hard to see pickups.
  • Enemy attack ranges are hard to gauge.
  • Lose everything upon death.
  • Cold opening and restart.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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