Preview: First 24 hours with the Vigor Beta on Nintendo Switch
We got a Vigor Nintendo Switch beta code into the office. Having played and continue to play many hours of the Xbox One version we couldn’t wait to game on the go (read game on the toilet).
The initial load and connect to the server is quick and before you know it you are in the tutorial. It is here you see the first casualty of games coming to the Nintendo Switch. The graphics, on handheld they look blurry and smudge making it hard to see things at a distance. I can get over it as you have to give it a break with it being in Beta.
To help win you over they disable in-app purchases but give you enough gold (premium currency) to buy the battle pass and have a whole load left to use in the shop or buy battle pass tiers.
Text is quite small but it’s not really an issue, controls are the same loadout as on the Xbox so returning players will feel at home, new players will be fine as it adopts the common layouts of fps games.
You only get one layout for the controls but you can invert axis and mess around with dead one sliders on just about anything!
Your home base is no different and has the shooting challenges and practice range. The Rubiks cube is I the house as well so fear not!
Map selection is gone in the beta and instead is just quick play, we have seen a lot if not all the maps so far and the graphics definitely look better on certain maps, either way, the interact icon is very visible as is the crosshair and compass.
Onto shooting and it’s much like it was when it initially came out on Xbox One, the shooting is the weakest part, even with a crosshair it is impossible to line up shots. Playing on the handheld the sticks are very rough and instant (could be my sticks). Really hard to hip fire or at least hip fire with a purpose.
We will continue to play and we still need to dig out the door it to plug it up on the big screen and use the Pro controllers, I’m hoping it looks a bit nicer but eh its a beta.
In summary, Vigor doesn’t look that nice, guns are loose and not fun but the core gameplay is still as solid, the genre its created is brilliant and performance-wise its held up really well both on and offline.