Pro Gymnast Review (Steam)

Pro Gymnast Review (Steam)

Learn to master the unique controls that allow unlimited expressive freedom, a million ways to fail (and succeed!), and produce amazingly lifelike motion.

Pros:

  • Nice graphics.
  • 479mb Download size.
  • Controller support.
  • Game speed settings-slow/normal/real-time.
  • Can rebind controls and test them.
  • Graphics-fullscreen, resolution, motion blur, and depth of field.
  • Character creator-name, avatar presets, head, hair, change each individual body part size, face sliders, and clothing.
  • Mini-game gameplay.
  • Practice gym.
  • Initial training/tutorial events.
  • Two locations-California and Tokyo each with a set of events.
  • Medals-earn Bronze/Silver or Gold medals based on performance.
  • A replay of your run shows at level end.
  • The event card acts as the event selection screen.
  • Replay editor with an export button.
  • Strong physics and momentum engine.
  • On-screen Button prompts.
  • Can slow downtime.
  • Reflex heavy.
  • Instant restart button.
  • Arcade presentation.
  • Legs and arms move independently.
  • The gameplay is a series of mini-games like copying poses, doing stunts in the air, grabbing poles and doing dismount, etc.
  • Powerful level editor.
  • Can replay events.
  • A lot of fun.

Pro Gymnast Review (Steam)

Cons:

  • The large learning curve with physics especially.
  • No way to upload and share levels in-game.
  • Difficult.
  • No online play or leaderboards.
  • Little desire or need to unlock medals outside of the few new levels but even then you can do the bare minimum for easy medals.
  • Doesn’t support a mouse and/or keyboard.

Pro Gymnast Review (Steam)

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10
7.2/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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