Pushy And Pully In Blockland Review (PlayStation 4)
Pushy and Pully in Blockland is an endearing co-op arcade game that will take you and a friend through ever-challenging levels. Kill monsters, match blocks, defeats bosses. Recover your spaceship and escape Blockland.
- Chunky colorful pixel graphics.
- 171mb download size.
- Platinum trophy.
- Can rebind controls.
- 3 save slots.
- Two-player local co-op.
- Push/pull blocks to move them around and hit enemies, can stack them together ala match 3 style and create items and bombs.
- Boss battles.
- Uses the DS4 speaker.
- Unlock a world map.
- Puzzle elements.
- Levels have a 1-3 star rating.
- Simple controls with pop up icons.
- Online leaderboards.
- Own in-game trophies with pop-ups.
- You have to play like a dozen levels and a boss fight before the game saves and presents you with the world map level select.
- Stars don’t seem to do anything and no mention of how they are earned.
- No tutorial.
- Difficult Platinum trophy.
- Levels can be timed and even boss fights which is fine but the timer is so small.
- No checkpoints/save system u til you finish the first World.
- Tedious boss fights.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 8/108/10
Pully and Push in Blockland is a game that I was Initially drawn to from its visuals and charm, it reminded me of quirky Japanese games on the Dreamcast, it boasted a good puzzle/Bomberman gameplay and so I jumped in. For the first few levels, it all seemed fine, playing a lot like a puzzle game, you arrange blocks by either pulling or pushing them and slide them into enemies to kill them or match 3 of the same to create an item. This fine feeling lasted a long time with new enemies being introduced over time and the levels getting more and more complex, however, an annoying element was discovered when I went off for food and came back for my save had not saved and indeed does not save until you hot the map select screen. Fine il do some more I know what I’m doing, level after level I kept going just to hit a checkpoint, a save anything so I didn’t have to repeat myself. This finally happened after a boss fight, a boss fight had a good way of keeping the core gameplay but had a real short-timer making it all very irritating than challenging. I finally hit the map select and so going forward I wouldn’t have to replay the opening world again! Score! Oh but wait for its the same deal for the next world and the next, all that really changes now is the scenery and color scheme. My patience finally ran out and I couldn’t dedicate huge unknown chunks of time to a game that didn’t take my time seriously. When you add that to the constant restraints of the timer it all makes a very frustrating unrewarding experience which is a shame as the core gameplay is good and I would like the timer to be off so I could spend more time matching blocks up and chaining kills but the game is just not made that way. In short, it’s a game that has a lot of potentials but squanders it with unneeded obstacles.