Ratyrinth Review (PlayStation 5)

Ratyrinth Review, Take the role of a nimble rodent separated from his family and lost in a frightening forest filled with fearsome foes! Ratyrinth is a side-scrolling precision platformer with brainteasing-level design and retro presentation. Run, jump, cling to walls, swim, and climb through mazelike stages presented in a minimalistic 2-tone style with fluid pixel art animation.

Ratyrinth Review Pros:

  • Nice pixel art graphics.
  • 84.15MB download size.
  • Platinum trophy.
  • You get the PlayStation 4 and the PlayStation 5 versions of the game.
  • Platformer gameplay.
  • Opening tutorial pop-ups.
  • Three palette choices – default (black and white), soft, and watercolor.
  • Arachnophobia mode – on/off.
  • Level select menu.
  • Pause the game and jump to any unlocked level.
  • Brief in-game cutscenes.
  • Simple controls.
  • Puzzle elements.
  • The game relies on precise platforming and timing jumps.
  • Your goal is to get to the exit door.
  • Very tight responsive movement.
  • 80 levels to unlock.
  • The Platinum trophy is not that much of a challenge and you don’t even need to finish the game.
  • You can wall jump and wall slide.
  • Fast respawn times.

Ratyrinth Review Cons:

  • No replay value.
  • You can jump on some enemies but it’s never clear which one and you have to be so precise on the jump to actually trigger jumping on them.
  • Very much one gimmick used over.
  • Cannot remap controls.
  • The music is not that great and very repetitive.

Related Post: Pathless Woods Preview (Steam Early Access)

Ratyrinth:

Official website.

Developer: Solluco

Publisher: eastasiasoft

Store Links –

PlayStation

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!