Redout Space Assault Review (Xbox Series S)

Redout: Space Assault is an arcade space battle, coupling the trademark Redout adrenaline with the thrill of combat. Outsmart, outmaneuver, overpower, outclass your opponents in lightning-fast, adrenaline-inducing single-player space combat.
Pros:
- Decent graphics.
- 11GB Download size.
- 1000 Gamerscore.
- Controller settings-Invert axis, sensitivity sliders, auto-fire and rebind controls.
- Nine chapters in campaign mode.
- Customize ship- color palette and ship skin.
- Fast loading times.
- Action space shooter gameplay.
- Heavily inspired by Starfox.
- Plays like a twin-stick shooter.
- Controls-left stick to move and the right stick to dodge or if you prefer all actions on the right stick is mapped to buttons.
- Plays like an on-rails game as you can only move around the screen and not dictate direction.
- Coins-found in level and given as rewards. Use this to buy upgrades for your ship.
- Can skip cutscenes.
- The objectives-each level has 3 bonus optional objectives for rewards.
- Arcade presentation.
- Can replay levels.
- Ship upgrades- Hull, shield, weapon, and missile.
- Bonus cards-at the end of a level you get two random bonus cards to equip. You pick just one to equip and cash in the others.
- Bite-sized levels.
- A colorful cast of characters.
- Levels are timed.
- Lock-on is used for firing.
- Level variations like escape sequences where it is about dodging and following.
- Third-person or third ship perspective.
- Cards have different rarities.
- Lives don’t seem to a problem.
- Big boss battles.

Cons:
- No actual tutorial and even when they do say the controls, it’s after a couple of levels of figuring it out yourself.
- Hit detection is a bit off.
- They put in sections that require precision flying and it’s just not a good fit.
- Levels can feel too short.
- A lot of downtimes early on in the levels.
- Only the one ship model.
- No leaderboards.
- Only one view.
- Timer means nothing in the levels.
- No field of view sliders.
- The whole thing is how it’s kind of on rails which is fine but the parts that allow more freedom get messy as navigation tools are nonexistent and hitting the out of bounds is real.
- The camera can make it difficult especially in fast-paced sequences.
- Combat can get real ugly with little guidance on how and where to attack bosses and then the camera issues pop up.

