Remote Life Review (Xbox Series S)

Our Remote Life Review is about a 2D shmup that houses creepy monsters, ominous backgrounds, and menacing bosses. Featuring 16 different unique combat missions, get ready to fly through a vibrant and haunting alien world. This game is a full immersion in an unseen world.

Remote Life Review

Remote Life Review Pros:

  • Decent graphics.
  • 1.5GB download size.
  • 1000 Gamerscore.
  • Game settings – enable radar, mute music, arcade/8 Bit/no filters, low/medium/high settings affect the visual effects.
  • Four difficulties – Easy, normal, hard, and very hard.
  • Optional tutorial area.
  • Shmup gameplay.
  • Four guns will always be available and you can freely swap between them.
  • Collect power-ups to change gun/shot/ammo types.
  • R – Type vibes.
  • Mission progress percentage.
  • Three ships can be unlocked and each can have a paint job.
  • Weapons except the baseline ones require ammo and collecting dupes of a weapon will act as ammo.
  • Twin stick controls for flying and shooting.
  • Near-instant loading times.
  • Instantly respawn where you died.
  • Acquire support drones that shoot with you.
  • End of level breakdown.

Remote Life Review

Remote Life Review Cons:

  • Cannot rebind controls.
  • The menus are just clunky and the pointer you use is clumsy.
  • Constant difficulty spikes.
  • One hit one kills on your ship whether it be enemies or the environment.
  • Slow pace.
  • Enemies can go through the scenery/environment. the music somehow doesn’t feel connected to the game.
  • You have to claim unlocks from the extras menu.
  • The level design is very claustrophobic.

Related Post: Ganryu 2 Review (Xbox Series S)

Remote Life Review

Remote Life:

Official website.

Developer: Next Game Level

Publisher: Ratalaika Games S.L.

Store Links – 

Xbox

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Summary

Remote Life feels, plays, and looks like a new R Type of game. However It is very different in so many ways, the levels are really claustrophobic and enemy heavy. The game starts you off bad with a clunky hard-to-use menu system and with a slow pace it all gets a bit much. I liked it for a very short time, the drastic addition of touching anything and dying instantly made it so much less fun, the claustrophobia of it all made simple navigation a nightmare, and then you have to juggle shooting enemies and avoiding the sometimes hard to see projectiles. As a Shmup it does the basics like multiple gun choices, and overall massive attack that is limited, and big boss fights but it honestly doesn’t feel like it has anything new to offer or even lasts long enough to want multiple plays through of it. Remote Life had an idea and went for it but it just falls short in a highly competitive genre.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!