Review: 3000th Duel (Steam)

3000th Duel is an action-adventure game that has speedy, exciting battles as its charm. Fight against monsters with your own style of battle to travel an unidentified world and discover a secret hidden.

Pros:

  • Decent graphics.
  • 2116mb download size.
  • Controller support.
  • Steam achievements.
  • Tutorial pop-ups.
  • It can rebind controls and keyboard.
  • Action-platformer gameplay.
  • Dark Souls influences.
  • Karma-Collected from enemies and used to level up and improve stats.
  • Save points throughout.
  • The map fills in as you play.
  • Death-lose karma on the spot but can go back next life and retrieve it.
  • Big boss battles.
  • Find secret routes and shortcuts.
  • Puzzle elements.
  • Massive skill tree-use earned skill stones and find core skills in the game to expand the tree further and get new abilities and benefits.
  • Solid responsive combat, learn the enemy’s rhythm and counter-attacks.
  • Plays in a 2D perspective.
  • Fun gameplay.
  • The story is in there but it’s definitely on the back burner.
  • Possible to farm and overpower.
  • Shrines-spend karma and work with your skill tree here.

Cons:

  • Can’t change resolution.
  • Tedious puzzle parts.
  • Possible to farm and overpower.
  • Difficulty spikes.
  • Gameplay definitely plays more like a platformer with combat parts.
  • Small areas.
  • Slow progress.

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8/10

Summary

We have had many Dark Souls influenced games over the years from big triple-A devs to indie devs. 3000th Duel attempts to enter the arena so how does it fair? Well, it is very playable thanks to simple easy to learn controls and cutesy type graphics. The difficulty is no slouch however and boss fights do require some skill to beat. General enemies get easier over time thanks to upgrades and learning patterns. What I like about 3000th Duel is how it plays like a Dark Souls but has enough platforming and puzzle parts it does feel as daunting and instead is a more chilled approach. It does have its flaws with difficulty spikes and tedious puzzle roadblocks, combat gets predictable and sluggish with loot being sparse. It’s one of those games that plays well for a dozen or so hours but you may well tire of it as repetition sets in.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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