Review: American Fugitive (PlayStation 4)

“GTA: Chinatown Wars + Dukes of Hazzard + ex-TimeSplitters developers = American Fugitive” – IGN UK. Framed for your father’s murder, you’ll need to do whatever it takes to unveil the real culprit. Tackle thrilling missions for the criminal underworld – just don’t let the cops track you down!
Pros:
- Awesome almost cel-shaded graphics.
- 1.88gb download size.
- Platinum trophy.
- Continuous tutorial pop up.
- GTA inspired gameplay.
- Open world.
- Play how you want.
- Shop’s-you can buy items/weapons or go full on criminal and hold them up.
- Tow and crush cars for money.
- Side events like time trials.
- Every car drives differently.
- The wanted level is a star system that increases from crimes and you can wipe it out by changing your clothes.
- Map- shows point of interests and can set waypoints.
- Phone-call in for support drops like cars, ammo, and weapons.
- The view is like an offset isometric view.
- Cash-earn from missions, events, and crushing.
- Upgrades-improve stats/abilities/health by buying them with cash.
- Very destructible world.
- Day/night cycle.
- Death-lose all inventory only.
- Burglary-can case the joint by looking in windows, you can then break and enter. It triggers a police arrival timer, every room you search takes time off and you get loot. All of this plays out in a floor plan view.
- You need weapons/items to steal cars, break windows and open lockboxes.
- Jumps dotted around.
- Hidden collectibles.

Cons:
- Difficult.
- Driving is very skiddy and back end kicking.
- A lot of repeated missions.
- Music is dull.
- The view doesn’t pull out enough when driving.
- Police offenses feel broken at times as its hit or miss if an offense counts.
- No voice work in mission cutscenes.
- Car crushing or even just parking in a specific spot is fiddly with oversensitive movement.

