Review: Anamorphine (PlayStation 4)
Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past – or be consumed by it. Here is our Anamorphine review.
- Detailed modern graphics.
- 21.92GB Download size.
- Walking simulator gameplay.
- Three save slots.
- 10 trophies.
- The game features depictions of depression so you get an option to skip cutscenes.
- Orchestral soundtrack.
- Controls- Move and look.
- Important items are highlighted and fill in as you look at them.
- Feels very much like a game you interpret yourself.
- First person view.
- Options- Sensitivity slider, center dot on/off and invert axis.
- Clever impactful transitions between scenes.
- Plays out like a person reliving memories.
- Save and quit. (Doesn’t say it but it does indeed do it)
- Very simple to play.
- Takes the narrative in many different ways.
- A game that hangs around your head long after playing.
- Slowdown happens a lot.
- No backstory or context. In fact what I put at the top of the review is more than you get in the game.
- Long loading times.
- Screen tearing.
- A lot of loading.
- Slow paced.
- One and done with no replay value.
- Really have to be in the right frame of mind to play.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 8/108/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Any game that tackles Mental Health is worth experiencing. Here you get a really powerful interactive experience where you get to relive memories of tragedy and joy. As you flow through the game you start getting all these thoughts in your head, You are full of wonder but also sadness. Its a very well produced experience let down only by constant slowdown and a lot of long loading times. That aside it really does a good thing and left me having some very powerful thoughts. In short its full of performance issues but the experience is memorable if short.