Review: Anima: Gate of Memories – The Nameless Chronicles (PlayStation 4)

Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without a name, an immortal being cursed to walk the world until the end of time.

Pros:

  • Cool graphics, Almost cel-shaded.
  • 4.65GB Download size.
  • Platinum trophy.
  • Controls- Invert axis and sensitivity slider.
  • Two difficulties- Easy and normal.
  • 3D Adventure RPG gameplay.
  • Combat is fast and hack n slash, Acts like Bayonetta or Devil May Cry with aerial juggles and long-range attacks along with special moves.
  • Combo counter.
  • Earn EXP and level up, Select points on the skill tree to unlock new moves and/or buffs. All skills have links between them which give an additional buff usually extra health.
  • Lock on the target system with the ability to change target.
  • Items- Collectible in game. Health potions, items, and gear.
  • Levels are big.
  • Some fantastic locations.
  • Ki- This is used for long-range attacks and use your powers to enhance your blade. It can be replenished.
  • Controller shortcut-Assign items for ease of use.
  • Special attacks can be assigned to buttons of your choice.
  • Uses DS4 touchpad. Only as a button but still.
  • Boss battles, A lot of boss battles.
  • Hidden extra areas.
  • Unlock a huge array of attacks and very easy to string a set of combos together.
  • Light puzzles littered around.
  • Central hub area that has a purpose (no spoilers) with an overall puzzle that needed pieces to solve.
  • Controls are laid out and easy to use.
  • Able to traverse all lands previously visited.
  • A wide range of enemies.
  • The story is good.
  • Cool slow mo upon killing a guy.

Cons:

  • Loading screens between areas and I tell you, you see the loading screen a lot.
  • No tutorial.
  • Never sure what you are doing.
  • A lot of backtracking.
  • Confusing level design.
  • Combat is not great for the first few hours as you just cannot string it together and really get it all going.
  • Constant knockbacks when getting it.
  • Annoying sections, One with spikes coming out of a wall spring to mind. Terrible hit detection and checkpoint on it.
  • Enemies spawn in certain areas but they really put too many in, The whole encounter outstays its welcome.
  • Same music track kicks in every encounter and there is a lot of encounters, Het sometimes the music just plays.
  • A lot of boss battles.
  • Very dry voice work.
  • Parts are just flat-out confusing.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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