Review: Anima: Gate of Memories – The Nameless Chronicles (PlayStation 4)

Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without a name, an immortal being cursed to walk the world until the end of time.


  • Cool graphics, Almost cel-shaded.
  • 4.65GB Download size.
  • Platinum trophy.
  • Controls- Invert axis and sensitivity slider.
  • Two difficulties- Easy and normal.
  • 3D Adventure RPG gameplay.
  • Combat is fast and hack n slash, Acts like Bayonetta or Devil May Cry with aerial juggles and long-range attacks along with special moves.
  • Combo counter.
  • Earn EXP and level up, Select points on the skill tree to unlock new moves and/or buffs. All skills have links between them which give an additional buff usually extra health.
  • Lock on the target system with the ability to change target.
  • Items- Collectible in game. Health potions, items, and gear.
  • Levels are big.
  • Some fantastic locations.
  • Ki- This is used for long-range attacks and use your powers to enhance your blade. It can be replenished.
  • Controller shortcut-Assign items for ease of use.
  • Special attacks can be assigned to buttons of your choice.
  • Uses DS4 touchpad. Only as a button but still.
  • Boss battles, A lot of boss battles.
  • Hidden extra areas.
  • Unlock a huge array of attacks and very easy to string a set of combos together.
  • Light puzzles littered around.
  • Central hub area that has a purpose (no spoilers) with an overall puzzle that needed pieces to solve.
  • Controls are laid out and easy to use.
  • Able to traverse all lands previously visited.
  • A wide range of enemies.
  • The story is good.
  • Cool slow mo upon killing a guy.


  • Loading screens between areas and I tell you, you see the loading screen a lot.
  • No tutorial.
  • Never sure what you are doing.
  • A lot of backtracking.
  • Confusing level design.
  • Combat is not great for the first few hours as you just cannot string it together and really get it all going.
  • Constant knockbacks when getting it.
  • Annoying sections, One with spikes coming out of a wall spring to mind. Terrible hit detection and checkpoint on it.
  • Enemies spawn in certain areas but they really put too many in, The whole encounter outstays its welcome.
  • Same music track kicks in every encounter and there is a lot of encounters, Het sometimes the music just plays.
  • A lot of boss battles.
  • Very dry voice work.
  • Parts are just flat-out confusing.

The Numbers:
  • 7/10
    Graphics - 7/10
  • 5/10
    Sound - 5/10
  • 7/10
    Accessability - 7/10
  • 6/10
    Length - 6/10
  • 6/10
    Fun Factor - 6/10


For me, The game just feels flat and confusing. Yes, the combat goes for a Bayonetta feel but it really doesn’t execute it, Its kind of slow and clunky and never quite gets going. The levels are nice to look at but don’t really have any atmosphere and couple that with the constant need for loading in, The whole game just drags itself along. In fact, the game could be good but it just has so many nuisances that I couldn’t get into it at all. Boss fight after boss fight fatigues that all for me, The music killed what little joy I did get in the clunky combat. In short, It’s a game you would play if on sale or if you want to get the easy trophies. Otherwise, it just falls short of check it out.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!