Review: Anima: Gate of Memories – The Nameless Chronicles (PlayStation 4)
Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without a name, an immortal being cursed to walk the world until the end of time.
Pros:
- Cool graphics, Almost cel-shaded.
- 4.65GB Download size.
- Platinum trophy.
- Controls- Invert axis and sensitivity slider.
- Two difficulties- Easy and normal.
- 3D Adventure RPG gameplay.
- Combat is fast and hack n slash, Acts like Bayonetta or Devil May Cry with aerial juggles and long-range attacks along with special moves.
- Combo counter.
- Earn EXP and level up, Select points on the skill tree to unlock new moves and/or buffs. All skills have links between them which give an additional buff usually extra health.
- Lock on the target system with the ability to change target.
- Items- Collectible in game. Health potions, items, and gear.
- Levels are big.
- Some fantastic locations.
- Ki- This is used for long-range attacks and use your powers to enhance your blade. It can be replenished.
- Controller shortcut-Assign items for ease of use.
- Special attacks can be assigned to buttons of your choice.
- Uses DS4 touchpad. Only as a button but still.
- Boss battles, A lot of boss battles.
- Hidden extra areas.
- Unlock a huge array of attacks and very easy to string a set of combos together.
- Light puzzles littered around.
- Central hub area that has a purpose (no spoilers) with an overall puzzle that needed pieces to solve.
- Controls are laid out and easy to use.
- Able to traverse all lands previously visited.
- A wide range of enemies.
- The story is good.
- Cool slow mo upon killing a guy.
Cons:
- Loading screens between areas and I tell you, you see the loading screen a lot.
- No tutorial.
- Never sure what you are doing.
- A lot of backtracking.
- Confusing level design.
- Combat is not great for the first few hours as you just cannot string it together and really get it all going.
- Constant knockbacks when getting it.
- Annoying sections, One with spikes coming out of a wall spring to mind. Terrible hit detection and checkpoint on it.
- Enemies spawn in certain areas but they really put too many in, The whole encounter outstays its welcome.
- Same music track kicks in every encounter and there is a lot of encounters, Het sometimes the music just plays.
- A lot of boss battles.
- Very dry voice work.
- Parts are just flat-out confusing.



