Review: At Sundown (PC/Discord)

A hide-and-seek shooter where the maps are covered in darkness and light is your enemy, as 4 players compete in a deathmatch to be the best!


  • Nice graphics.
  • 1.38GB Download size.
  • Discord game.
  • Controller support.
  • Graphics options- Resolution, Fullscreen, AA, Shadow quality, V-Sync, Bloom, Player shadows and resize the screen.
  • Rempa controllers.
  • Voiceover- Male or female.
  • Three modes- Local play, Online, and training.
  • Profile- Shows current level and EXP amount, Achievements and stats.
  • Training- 12 challenges, 2 types= basic or advanced, Earn Bronze, Silver and Gold medals based on time. Each challenge is using a different gun and taking down targets typically.
  • Local play has 4 modes- Timed deathmatch, Team Deathmatch, Arena and timed. Has bot support with a full setup like difficulty, Weapons they have, If you can swap weapons in the game, all use the same gun, set respawn timer, timer and if you all get just one clip of ammo.
  • Online leaderboard support.
  • Four characters- 2 female and 2 male.
  • 6 Zones to fight in with a couple of level variants in each.
  • Online mode- quick play, Host and join. Host has invited friends and room code for access options.
  • Hide and seek gameplay. You can only see each other when you slide. shoot, dash or go into the light.
  • 2-4 online and offline player count.
  • Unique levels as in how they use light and layout.
  • Controller rumbles when you hit a wall.


  • Button prompts keep alternating between keyboard and controller.
  • Oversensitive controls on the menus with the pad.
  • Tricky to get used to at first.
  • Local play can get a bit messy because of the camera.
  • The keyboard doesn’t get the rumble treatment.
  • No actual tutorial.

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessability - 7/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10


Going for a spin on the shooter genre, The game plays out in pure darkness and you can only see your opponents when they slide, shoot, reload or pass into the light. Its an idea that works out surprisingly well, Levels do feel a bit cramped and local play is a bit of an eye strain due to the camera. Online is straightforward enough and you do constantly earn EXP to unlock more content. Ther training is a nice idea but I would have preferred a more traditional tutorial but Il takes what they give. I found it easier to play on the keyboard but a controller gives you rumble feedback and I am not saying the controller is bad, Far from it, I just found it became over sensitive and a bit flaky in snapshot moments. Overall it is a good little game that I can’t honestly see people playing for hours on end, But it does give a few hours of enjoyment.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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