Review: Bite The Bullet (Steam)
Run, Gun, and Eat your way through this rogue-lite RPG shooter. In a world where every enemy is edible, what you eat and how much you eat drives everything from your waistline to branching skill trees to weapon crafting. Shoot fast. Eat big. Satisfy your appetite for destruction.
- Modern pixel art graphics
- 2547MB download size.
- Steam achievements
- Controller support.
- Twitch Integration.
- Graphics-fullscreen and resolution.
- Two control layouts-noob or Pro.
- Two characters-Chewie (male) and Chewella (female).
- Four save slots.
- Initial tutorial level.
- Gimmick-you can stun enemies and eat them.
- Side-scrolling shooter gameplay.
- Inspired a lot by Contra.
- Fast loading times.
- Eating people-you get a small bit of health and you can eat calories, fat, and protein. Depending on who you eat will depend on how your player changes.
- Adapt on the go with your diet-eat protein to be faster or eat fat to get fat and get better Defense.
- Hud shows levels like calories, fat, and protein.
- Each level has a selection of tasks and shows on the pause menu.
- Earn EXP and turn it into points to add to a huge skill tree that adds abilities and upgrades.
- No voice work just walls of text-based conversation.
- Levels go on far too long.
- Loads of text pop up and small text to read.
- Don’t actually feel like you know what you are doing.
- Aiming is messy and hard to get the job done.
- They repeat tilesets so often.
- Very neon and it’s hard to see enemies.
- The slowdown in places.
- Loads of teleports to other areas and mini-games with little explanation.
- The skill tree is very basic, not broken down, and accessible.
- Can’t slide down a wall, we’ll you do but it’s so slow.
- A small pool of enemies.
- Basic platforming.
- Can’t look down a screen meaning some parts involve a leap of faith.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Bite the Bullet is trying to mix the shooter genre up by adding in a kinda cool mechanic whereby you can alter yourself and stats by eating the enemy! And I tell you what, for the first hour or so it’s pretty cool watching a buff cool guy eat a wimpy little mutant buuuuut the novelty soon wears off, and as you play more you learn that certain enemies should be eaten whereas some others should be avoided so it becomes it’s own little meta-game on its own and stops the crazy fun part. Levels felt way too long and with so much neon shoved down your throat, it was really hard to not only concentrate but also pick out what was the scenery and what was enemies. Overall I just found the game to be more style over substance and the mechanics whilst cool and new, are let down by very basic gameplay and weird design choices from the level design to the skill trees. I just didn’t get on with it.