Review: Blasphemous (PlayStation 4)


Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through the exploration of a huge universe comprised of non-linear levels.


  • Beautiful dark gothic pixel art graphics.
  • 2.84gb download size.
  • Platinum trophy.
  • 3 save slots.
  • How to play pop-ups.
  • Metroidvania gameplay.
  • Uses Dark Souls type mechanics like dropping items when you die.
  • Altars-checkpoints and also a place you can equip new items.
  • Dark twisted atmosphere.
  • Some of the best animations I have ever seen in a game.
  • Clever traversal tricks like sticking your sword in the wall, jump then stab jump then stab.
  • The map fills in as you play.
  • Disturbing/creepy elements.
  • Vibrant locations.
  • A lot of lore and story to uncover every item having a page of lore.
  • Big boss encounters.



  • Difficult.
  • Pages of text.
  • So much to take in with many layers to a character creation like beads, abilities, special abilities, items, etc.
  • Can feel lost at times.
  • A lot of backtracking.
  • It has one cool gimmick and then feels like a game you have already experienced.


  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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