Review: Blasphemous (PlayStation 4)
Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through the exploration of a huge universe comprised of non-linear levels.
- Beautiful dark gothic pixel art graphics.
- 2.84gb download size.
- Platinum trophy.
- 3 save slots.
- How to play pop-ups.
- Metroidvania gameplay.
- Uses Dark Souls type mechanics like dropping items when you die.
- Altars-checkpoints and also a place you can equip new items.
- Dark twisted atmosphere.
- Some of the best animations I have ever seen in a game.
- Clever traversal tricks like sticking your sword in the wall, jump then stab jump then stab.
- The map fills in as you play.
- Disturbing/creepy elements.
- Vibrant locations.
- A lot of lore and story to uncover every item having a page of lore.
- Big boss encounters.
- Pages of text.
- So much to take in with many layers to a character creation like beads, abilities, special abilities, items, etc.
- Can feel lost at times.
- A lot of backtracking.
- It has one cool gimmick and then feels like a game you have already experienced.
- Graphics - 9/109/10
- Sound - 9/109/10
- Accessibility - 8/108/10
- Length - 8/108/10
- Fun Factor - 8/108/10