Review: Bright Memory (Steam)

Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.

Pros:

  • Jaw-dropping graphics.
  • 7.24gb download size.
  • Steam achievements.
  • Full controller support.
  • Graphics-fullscreen/AA/resolution/display mode/v-sync/texture, shadow quality/depth of field/chromatic abberation/SSAO/refraction effects/motion blur/anisotropic filtering.
  • Invert axis and sensitivity slider.
  • Launch options–DX11, RTX, DX12 RTX.
  • Fov slider.
  • Skins-unlock new ones as you play.
  • Opening tutorial.
  • Decent loading times.
  • FPS shooter gameplay.
  • Puzzle elements.
  • Fast frantic game.
  • Combat is a mix of guns and swordplay.
  • Devil May Cry levels of speed and ferocity combat.
  • Air juggles.
  • EXP drops from enemies and you use it to buy upgrades and abilities.
  • Combo counter.
  • Stunning locations.
  • Slowdown kill shots.

Cons:

  • Out of bounds is broken with it sometimes being a thing and sometimes not.
  • Constant difficulty spikes.
  • Slow restarts.
  • Brutal difficultly.
  • Grapple hook really doesn’t like fast movement and misses the lock on.
  • Bad checkpointing.
  • ADS is very loose.

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
8/10

Summary

Bright Memory is a game all about blistering combat with beautiful backdrops, the game is a mix of puzzles and combat but combat is the real draw here. You get a dodge button which is fine but the core is when you start combining swords and guns to the mix and all of a sudden you have yourself Devil May Cry speed on crack. You get constant feedback with an ever-changing rank for performance. Fights are good but brutally difficulty, the enemy push right up on you constantly and hit hard, it’s almost a puzzle game in itself as you work out which enemies to hit first, which way to dodge and when to attack. I love the game but it also frustrates me no end, it may be a short game but it is one hell of a ride.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!