Review: Bright Memory (Steam)
Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Pros:
- Jaw-dropping graphics.
- 7.24gb download size.
- Steam achievements.
- Full controller support.
- Graphics-fullscreen/AA/resolution/display mode/v-sync/texture, shadow quality/depth of field/chromatic abberation/SSAO/refraction effects/motion blur/anisotropic filtering.
- Invert axis and sensitivity slider.
- Launch options–DX11, RTX, DX12 RTX.
- Fov slider.
- Skins-unlock new ones as you play.
- Opening tutorial.
- Decent loading times.
- FPS shooter gameplay.
- Puzzle elements.
- Fast frantic game.
- Combat is a mix of guns and swordplay.
- Devil May Cry levels of speed and ferocity combat.
- Air juggles.
- EXP drops from enemies and you use it to buy upgrades and abilities.
- Combo counter.
- Stunning locations.
- Slowdown kill shots.
Cons:
- Out of bounds is broken with it sometimes being a thing and sometimes not.
- Constant difficulty spikes.
- Slow restarts.
- Brutal difficultly.
- Grapple hook really doesn’t like fast movement and misses the lock on.
- Bad checkpointing.
- ADS is very loose.
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8/10
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8/10
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8/10
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8/10
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8/10
Summary
Bright Memory is a game all about blistering combat with beautiful backdrops, the game is a mix of puzzles and combat but combat is the real draw here. You get a dodge button which is fine but the core is when you start combining swords and guns to the mix and all of a sudden you have yourself Devil May Cry speed on crack. You get constant feedback with an ever-changing rank for performance. Fights are good but brutally difficulty, the enemy push right up on you constantly and hit hard, it’s almost a puzzle game in itself as you work out which enemies to hit first, which way to dodge and when to attack. I love the game but it also frustrates me no end, it may be a short game but it is one hell of a ride.