Review: Bullet Witch (Steam)

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An army of demons has driven humanity to the brink of extinction. The only thing standing in their way? A woman in black, with a long gun like a witch’s broom and magical powers to match. Mow down hordes of monsters and reignite the spark of mankind’s resistance!


  • Alright, graphics.
  • 4185MB Download size.
  • Steam achievements.
  • Trading cards.
  • Graphics-Resolution, Shadow display, Soft AA, Mipmapping, Mouse sensitivity, Gamepad vibrate and max FPS set to 30,60,120 or unlimited.
  • Rebindable keys for keyboard and controller.
  • Contains all previous DLC including costumes and missions.
  • Autosave on/off.
  • Online Leaderboards.
  • Three default difficulties- Easy, Normal and hard.
  • Tutorial pop-ups.
  • Regenerating health out of combat.
  • End of level rank for performance.
  • Earn skill points to upgrade/unlock abilities and new weapons and spells.
  • Magic circle- You have 3 of them and these have the shortcut buttons needed to use your magic.
  • Action shooter gameplay.
  • Checkpoints.
  • Uses the same achievement art from the 360 version.
  • Unlock level select.
  • Gun- you can unlock new variations from Gatling gun to machine gun and swap seamlessly between them by pressing one button. Guns auto reloads upon an empty clip.
  • Magic- Many types from walls to spears and birds and lightning. You have MP which is used for casting magic and this slowly regenerates as you play.
  • Decent soundtrack.
  • Simple controls.
  • Bad ass magic casting animation/sequences.
  • button prompts change in the game when/if you change from keyboard and controller.
  • Great to play a game from back in the day.
  • Simple level design.
  • Different enemy types.


  • Cutscenes don’t use your DLC costumes and instead go back to the default costume.
  • Bland gameplay, It’s very open and full of nothing.
  • Little enemy variation.
  • Some ugly textures.
  • Pop up happens often.
  • Bad hit detection.
  • Slow down in busy parts.
  • A lot of dead space.
  • Lacks any depth.
  • No mini map or guidance.
  • Bad voice acting.
  • Dark color schemes and a lot of browns and greys.
  • Bad animations in general outside of the magic casting.
  • Needless cutaways like a cutscene every time you open a door or clear a path.
  • AI is broken with a fair few incidents of them shooting me through walls or shooting before I enter a room.
  • Uninspiring level design.
  • Cutscenes are low quality.
  • Drawn out boss fights.
  • Difficulty spikes.
  • A lot of repetition as the checkpoints are so far apart.
  • Little need to replay.

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The Numbers:
  • 5/10
    Graphics - 5/10
  • 5/10
    Sound - 5/10
  • 6/10
    Accessability - 6/10
  • 6/10
    Length - 6/10
  • 5/10
    Fun Factor - 5/10


I remember playing this on 360 back in 06, Now it could have been the achievement whore mentality but I remember actually liking this game, Seeing it come back really excited me…..Pfft, either the game has aged badly or I didn’t like the game and thought it was a joke. It is just a little fun to play, I get no enjoyment from it. The levels are wide open but there is no life with little enemy encounters, Music that makes you scream and weird AI civilians who seem to pray to lamp posts or some shit, I just couldn’t get on with it all. The controls were either slow and jank or over sensitive and Quake-like. You get a good story but told by a group of people that couldn’t care less. I tried to like it but man it was bad then and its bad now. The port is fine but the game is not.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!