Review: Call of Cthulhu (Nintendo Switch)

1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.

Pros:

  • Nice graphics.
  • 7.4GB Download size.
  • Can invert axis and sensitivity sliders.
  • Opening and ongoing tutorial.
  • Slight character creation in that you earn points to put into a skill tree.
  • Four save slots.
  • Autosaves regularly.
  • Cutscenes are the in-game engine. Jumps between first and third-person views.
  • Strong story elements.
  • Can skip cutscenes.
  • Captures the Lovecraftian atmosphere.
  • Interaction with NPC has branching trees.
  • Somber soundtrack.
  • Atmospheric.
  • Earn CP to unlock new abilities which can further add more options to conversations and interactions.
  • Can play multiple times to get different outcomes.
  • A good detective like gameplay.

Cons:

  • Only one control scheme.
  • Graphics look lower resolution and washed out.
  • Long loading times.
  • Sync sounds off.
  • Small text.
  • No Touchscreen.
  • Short game, Under 10 hours.
  • Not enough darkness, Lore and scares.
  • Feels and plays like a walking simulator for a large part with endless talking to people used to break it up.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.