Review: Call of Cthulhu (Nintendo Switch)
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Pros:
- Nice graphics.
- 7.4GB Download size.
- Can invert axis and sensitivity sliders.
- Opening and ongoing tutorial.
- Slight character creation in that you earn points to put into a skill tree.
- Four save slots.
- Autosaves regularly.
- Cutscenes are the in-game engine. Jumps between first and third-person views.
- Strong story elements.
- Can skip cutscenes.
- Captures the Lovecraftian atmosphere.
- Interaction with NPC has branching trees.
- Somber soundtrack.
- Atmospheric.
- Earn CP to unlock new abilities which can further add more options to conversations and interactions.
- Can play multiple times to get different outcomes.
- A good detective like gameplay.
Cons:
- Only one control scheme.
- Graphics look lower resolution and washed out.
- Long loading times.
- Sync sounds off.
- Small text.
- No Touchscreen.
- Short game, Under 10 hours.
- Not enough darkness, Lore and scares.
- Feels and plays like a walking simulator for a large part with endless talking to people used to break it up.