Review: Call of Cthulhu (PlayStation 4)
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
- Fantastic graphics.
- 14.39GB Download size.
- Can invert axis.
- Opening and ongoing tutorial.
- Slight character creation in that you earn points to put into a skill tree.
- Platinum trophy.
- Autosaves regularly.
- Cutscenes are in-game engine. Jumps between first and third person view.
- Strong story elements.
- Captures the Lovecraftian atmosphere.
- Interaction with NPC has branching trees.
- Somber soundtrack.
- Earn CP to unlock new abilities which can further add more options to conversations and interactions.
- Can play multiple times to get different outcomes.
- Only one control scheme.
- Sync sounds off.
- Short game, Under 10 hours.
- Not enough darkness, Lore and scares.
- Feels and plays like a walking simulator for a large part with endless talking to people used to break it up.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessability - 8/108/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Any game with H.P Lovecraft’s work in will get me hyped. After looking at screenshots I really thought this was going to be the game to get a good story going. How wrong I was, I mean the story is alright its just its very short and kind of predictable. You spend the game just walking between conversations and what interactions you do have with monsters is limited and underwhelming. I really tried to enjoy the game but after finishing it in single digit hours, I didn’t want to go back and see what else it had, I had my fill. I would say its a game to try if you see it cheap or if conversation simulators are your thing then fine you are good to go but anyone expecting a strong lengthy Lovecraft romp will be sorely disappointed.