Review: Code of Princess EX (Nintendo Switch)

The story follows Princess Solange of DeLuxia as she fights to restore order in a world where monsters are trying to overtake the human race. Armed with the legendary sword DeLuxcalibur, Solange assembles a team of talented fighters to join her quest. Together, they embark on an epic journey where they will confront the monster uprising and try to discover its secret origins.


  • Anime graphics.
  • 2.9GB Download size.
  • Japanese voice.
  • ARPG gameplay.
  • Four modes-Campaign, Free play, Bonus quests, and tutorial.
  • Two starting characters.
  • Difficulty 1-5 Stars.
  • Unlock new characters for the campaign and free play.
  • Breakable objects in levels.
  • Command list.
  • Campaign- Short bite-sized levels with a set goal and usually ends with a boss fight. You are timed and your best time is shown on the level select screen.
  • Can skip/hide cutscene dialogue.
  • Two players local co-op support.
  • Combo counter.
  • Two-player online- vs or co-op support. Co-op quests, vs ranked, vs free play, vs ultimate and leaderboard support for each mode with filters.
  • Earn EXP level up and increase stats.
  • Loadout screen- Equip any equipment here.
  • Three laned gameworlds, You can freely jump between the lanes.
  • Big boss fights.
  • Deep fighting combo system.
  • Clear UI.
  • End of level breakdown showing clear time, any found items, Gold, quest rewards and EXP earned.
  • Bite-sized levels.
  • Earned loot can be put on any character.
  • Big bright color palette.


  • Very repetitive.
  • Plays more like a button masher.
  • Slow paced.
  • Stop-start action.
  • Weird delay when changing direction.
  • No touchscreen support.
  • Little customize options.

The Numbers:
  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessability - 8/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


Taking the action RPG genre in a slightly different way, You are fighting on a playground that is split into lanes, Yes you can flip between the lanes freely but man it just adds a bit of clunk to my funk. Combat has a lot of depth anyway but adding in the need to change lanes (as enemies may stay on a lane) is just not fluid. Aside from that I get a lot of action out of the game but for every bite-sized level you will get a ton of cutscenes and conversations, It just makes the experience a stop-start system. Now combat is great like I said but you can also say Sod it and just button mash and get the same results. You constantly feel like the game is trying hard to slow you down and add steps to just take the edge off. Annoying but if you fall into the story or don’t mind this layout then fine you are sorted but for me, it just kept stop starting and eventually put me off.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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