Review: Coffee Crisis (PlayStation 4)

Coffee Crisis is a neo-rogue brawler that puts you in the shoes of the only baristas on Earth with enough heavy metal in their veins to fend off an alien assault. Play solo or join up with a friend to fight across eight unique locations ranging from your Coffee House HQ to the far reaches of outer space.
Pros:
- 16 Bit retro graphics.
- 203mb download size.
- Platinum trophy.
- Password system for saving. (functional but gimmicky)
- 14 stages.
- Easy trophies.
- Modifiers-on/off adds random modifiers that can help/hinder you.
- Four difficulties- Easy, Medium, Metal, and death.
- Twitch/Mixer integration.
- Two playable characters- Nick and Ashley.
- Two players in local co-op.
- Controller support.
- Streets of rage inspired gameplay.
- End of level breakdown.
- Level codes for continues.
- Steam achievements.
- Power/health pickups.
- Boss battles.
- Button masher mini-games.
- Trading cards.
- Three Lives
- Combo meter.
- Bonus item drops from a small creature ala Golden Axe.
- Decent sound effects.
- A handful of enemy types like grannies, Grandads, aliens.
- Colorful locations.
- Retro atmosphere.

Cons:
- Inconsistent level length.
- Could have been a glitch but the game booted originally with no music turned on?
- Cannot access options in the game.
- Hit detection is a bit off.
- Little to no replayability.
- Some annoying enemy types.
- Levels feel too long.
- Combat is very bland.
- Short story.
- No tutorial.
- Same music track over and over.
- Levels are basically the first few screens copied over and over.
- Repetitive.
- Boss fights are very simple.

