Review: Control (PlayStation 4)

Control

After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain control. From developer Remedy Entertainment, this supernatural 3rd person action-adventure will challenge you to master the combination of supernatural abilities, modifiable loadouts, and reactive environments while fighting through a deep and unpredictable world.

Pros:

  • Amazing graphics mixed with real video.
  • 26.90gb download size.
  • Platinum trophy.
  • Action-adventure gameplay.
  • Extensive controller options-rebind, sensitivity sliders for both movement and aiming, aim assist, invert axis, swap left/right sticks, toggle shield and camera stickiness.
  • Mute copyright music option.
  • Icons and subtitle size choices.
  • Play how you want.
  • The main story with optional side quests.
  • Control points-cleanse them to activate them as checkpoints, fast travel and deal with upgrades and abilities.
  • Abilities-earn points from doing missions and put them into the ability tree that covers health, energy, specific updates. As you add to it a bar that fills up with rewards you get additional slots for personal and gun mods.
  • Guns-alive! They reload ammo when not in use, you can craft new gun variations like a shotgun, pierce or charge Shift. You can only carry 2 but can swap anytime at a control point. Each gun has 3 mod slots.
  • Mods-each has rarity levels which dictate how good they are, find mods in the world and off enemies. You have modes for each gun type and personal like health/energy regen.
  • Loot boxes to find bit clickbaity more just treasure chests but I got your attention.
  • The map fills in with the name of the place as you discover them.
  • Actions- shooting, grab objects, throw, melee, shield, mind control enemies to act as allies, hover.
  • Celestial plane-here you do a tutorial style arena fight where you use/learn your new ability.
  • Tutorial support throughout.
  • Swap guns on the fly.
  • Astral constructs-mods and weapon forms are shown (plans) and you can upgrade the rarity of mods crafted.
  • Board countermeasures-optional side objectives like kill X amount of an enemy in a particular place for mod rewards. You can carry 3 max.
  • Crafting materials, health, source drops from enemies and can be found in loot boxes.
  • Enemies (the Hiss) can spawn/respawn in any area at any time even if it been cleared out.
  • Edge of the seat tense atmosphere.
  • The infinite living world set with in the Bureau. Walls move, rooms appear and disappear and more.
  • Bureau alerts-random optional quests that pop up, they have a timer and rewards.
  • Puzzles scattered through the world.
  • Death keeps progress/items but you go back to the checkpoint.
  • Combat is designed in a way that it is accessible but can be very in-depth and free-flowing as you combine powers.
  • Side missions and interacting with NPC give more story.
  • Lore/back story is everywhere and well over 200 pieces to find.
  • Unlock and discover shortcuts.
  • Security clearance-as you progress you increase your level which opens up new areas previously locked.
  • Metroidvania mechanic that will have you going back and forth through the world as you get new abilities and higher security clearance.
  • Different enemy types.
  • Strong physics game.
  • Action movie levels of destruction and mayhem.
  • You can pull parts of the wall/floor up to use as a weapon.
  • Next level storytelling, the construction, and execution are so well-paced.
  • Excellent voice work.
  • No hand-holding, discover routes, solutions.
  • Stumble upon the many many side quests.
  • Destruction of property is the best “F*ck someone’s day up”  example ever in a video game.
  • Uses the powers system a lot like in Star Wars force unleashed but is more refined.

Control

Cons:

  • Slow loading times.
  • The slowdown happens when explosions kick-off.
  • Weird freeze when finishing a chapter and getting a trophy.
  • Crafting/upgrades are just thrown at you with no real announcement.
  • No dedicated cover button which causes a lot of awkward stand-ups when in combat.
  • Can’t zoom in on the map.
  • A lot of cheap deaths like falling off drops you can’t see, getting ambushed.
  • Stutters after u pausing the game.
  • No HDR support.
  • The map is hard to read in regards to levels, is that place higher or lower? Pfft, who knows.
  • Health recovery is tough.
  • Can feel lost.
  • Restart after death is a slow slog.
  • Inconsistent checkpoints. At times it feels you get one every 5 minutes then it can feel like hours for the next one.
  • Very limited info is available on a quest.
  • Cover shooting is painful.
  • Slight pop on mostly when rendering signs.

Control

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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