Review: Convoy: A Tactical Roguelike (PlayStation 4)

You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey, you will encounter strangers in randomized scenarios. Depending on the choices you make, signals can either lead to tactical combat, text-based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers, and other enemies.


  • Pixel art graphics.
  • 919.7mb download size.
  • Platinum trophy.
  • Optional tutorial.
  • 3 difficulties-easy/normal/hard.
  • Auto pause: on/off.
  • Roguelike tactical gameplay.
  • Save and quit option.
  • The MCV-main vehicle that you must protect as if it blows up its game over.
  • Gameplays out on a top-down hexagonal map that you freely navigate. Random events pop up, points of interest and mission markers adorn the map. Colored hexagons will tell you which faction controls them.
  • Combat-goes into a new screen where your convoy is rolling along a road, you don’t control the MCV but you control all other vehicles and can move them around and attack enemies and avoid obstacles.
  • Play how you want.
  • Use obstacles to help you as you can ram enemies.
  • Missions randomize every run.
  • Fuel and parts are used. Fuel to move and parts to buy items in the shop.
  • Camp-repair/buy/sell/upgrade vehicles. It also houses a shop.
  • Your overall main goal is to collect the parts to finish repairs on your ship.
  • Encounters are generally multiple choice with exception to sneak attacks.
  • Every run gives you points which then unlock new starting vehicles and MCV that also brings different guns and abilities.
  • Load out-can buy/find new parts to put on your convoy.
  • Genious ways in which the game gives you fuel back once you run out.
  • Clear easy to read Hud and markers.
  • Just one more go mentality.


  • Tutorial is just for the combat.
  • Slow pace.
  • Really tough at first.
  • RNG plays a huge part.
  • When vehicles die you have to wait for the drawn-out fight to end with your MCV getting blown up.
  • Managing combat is tricky as you remember which vehicle is which then which button to change vehicle etc.
  • Constant difficulty spikes.
  • No notifications of unlocks.
  • No clear record of scoreS needed to unlock new vehicles.
  • Missions repeat a lot.
  • Huge initial learning curve.
  • Combat pace and difficulty is constantly up and down.


  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10


Convoy is a game that takes a different approach to the genre, the bulk of the game takes place across a top-down map, the terrain slows you, markers appear and random events can trigger at any point. You have a set list of missions to get parts in order to rebuild your ship. You have total freedom over how you play and what order to do things in. You play a convoy with an uncontrollable MCV in the middle and you control all additional vehicles and can move them around and attack enemy vehicles. The combat has a huge learning curve, the controls fall apart a lot of the time and its real easy to lose track of targets or the reticle. Enemy encounters no matter the difficulty are tough scenarios. I like all the text-based choose your own adventure style encounters and how you can unlock new convoys and upgrade vehicles. For me, it’s a fun ride but it does require a lot of work upfront and does have issues with difficulty and controls but what it goes for overall is nailed down.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!