Review: Crackdown 3 (Xbox One/Windows 10)

Time to step up your boom and stop crime as a super-powered Agent in Crackdown 3’s sandbox of mayhem and destruction. Explore the heights of a futuristic city, race through the streets in a transforming vehicle, and use your powerful abilities to stop a ruthless criminal empire. This is Crackdown 3!


  • Cell shaded graphics.
  • Play anywhere support- Own it for both Xbox One and Windows 10.
  • Full controller support.
  • 1500 Gamerscore- 1000 for campaign and 500 for MP.
  • Saves- 5 slots for characters and 5 for world saves.
  • Campaign- Solo or co-op.
  • Graphics settings: Autodetect/quality preset/post process effects/character texture, vehicle texture, world texture, effects texture detail/shadow map/texture filtering/AA sharpening/Foliage draw distance/Global level of detail/Light shaft/Lens flare/Bloom/shadow quality/AO/Gi quality/screen space reflections/particle effects/v-sync/resolution/display mode/GPU select  and sharpening.
  • Crackdown 3 has HDR support.
  • Set FPS limit.
  • Controller- Four presets, invert axis and dead zone sliders.
  • Can rebind keyboard.
  • Performance settings- Dynamic resolution scaling and Async.
  • Three difficulties.
  • Fast loading times.
  • Orbs- Level up from collecting orbs or doing actions. Agility orbs will increase your jumps and dodges whilst driving will give you mini orbs when you do stunts, Guns for shooting etc. Secret orbs give a bit of everything.
  • Tutorial pop up tips.
  • Open world action shooter gameplay.
  • Autosaves regularly.
  • Fast travel between discovered Agency supply points.
  • A lot of cool explosions.
  • Monkey Moonshines are hidden little kiosks you need to blow up.
  • Good time waster.
  • Maintains the same floaty jumps from the previous games.
  • Agency car- Can be summoned anytime and as you level up, This car can transform into other forms.
  • All orb progress can be seen on the hud at all times.
  • Hack fragment points for bonus orbage.
  • Propaganda towers are big hulking tests of platforming. Work out how to get up there and disable the tower.
  • 21 agents to unlock by finding their DNA around the world. Each agent has 2 unique buffs for EXP earning.
  • You can pick up and throw near enough anything from boulders to cars to dead bodies.
  • Collectibles- Agility (750), Secret (250), Equipment(35), vehicles(18) and stunt rings(50)
  • A full 3D map that can be explored by zooming in, Going overhead. Icons populate as you find them and you can set waypoints.
  • Unlock new weapons and cars by picking them up or driving them. Some weapons can be found at weapon points in the game.
  • Agency supply points- Have to be discovered in order to work but they instantly refill ammo, You can change Agent or loadout and use fast travel.
  • Big boss battles.
  • Play how you want.
  • The general flow of the game is to take out key structures to lure the boss out then kill the boss.
  • Some great locations and futuristic settings.


  • Slowdown happens a lot.
  • Very repetitive in the flow of the game.
  • Low quality and volume of Terry Crews.
  • A lot of visually obstructive distractions like neon lights/certain gun types.
  • All events and missions play out the same.
  • Driving is really bad even after leveling it up, Loose and like driving on ice.
  • Lock on is powerful but also not clever enough to lock on straight after killing an enemy and instead of going for a not very smart click to lock on method.
  • Icons don’t always appear and especially annoying when taking on a big base.
  • Regarding health and indeed shields, They are slow to refill.
  • The world just feels flat and dead, Civilians are broken and scarce, Little atmosphere or music.
  • Hold to hack is the most common action in the game outside of jumping.
  • Fall damage is a thing.
  • Can never tell where you are getting shot from.
  • When calling your car, It rarely actually comes to you.
  • Too easy to trigger the enemy rating system. (Think wanted level in GTA)
  • Get stuck in geometry a lot and so do the enemies.
  • The screen fills up quickly and often with hit markers from enemies, They are not clear enough to show where you are getting shot from, But clever enough to tell you-you have loads of people shooting at you.
  • Way too much neon.
  • Not much in the way of music or chatting, When chatting does happen its the same 2 or 3 canned phrases over and over.
  • Only a dozen or so cars.
  • picking up weapons to unlock them is a pain.

  • 7/10
    Graphics - 7/10
  • 5/10
    Sound - 5/10
  • 7/10
    Accessability - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


Well, it is finally here, You can now boot up and play Crackdown 3, Was it worth the wait? Nope, not at all. Let us just jump straight in and do this, shall we!? Crackdown 3 is set in the future but the gameplay and overall mechanics are from the past. This game may have stood a better chance of being branded as either Crackdown 2.5 or Crackdown remaster. It just brings nothing new to the series except a new HUD item or occasional tweaks. I like that they kept the feeling of the movement like jumping intact as without that it would just be a generic open world. The world is just so flat and boring, How can this be after Crackdown 1 did such a good job of immersing you in the world, We don’t talk about 2 as that is just one with a new achievement list! Crackdown 3 had so much time in the oven and yet it still feels like a 360 game stuck in an Xbox one game box. Driving is terrible, Shooting is boring, Leveling up has no real merits outside of double and triple jumps, The only fun things to do are collect the orbs and do the Propaganda towers. Great. I want to give it more praise but I play it and it just makes me feel bad, Feel bad because I just don’t have fun and I should be, It just feels like a toy box where you are missing one part of each toy in it. Crackdown managed to nail so much yet here we are many years later and nothing has changed except stepping backward. Countless examples of civilians jumping all over the place, Enemies falling through the floor and dodgy AI tracking in terms of your car and other peoples cars. Ok so let us break it down. Go into the game thinking about nothing but the orbs and do the missions as a side hobby and it will serve as a good time waster. Play it the other way round and be prepared to finish the game in under 10 hours and be very bored. So all in all Crackdown 3 what happened?

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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