Review: Crash Team Racing Nitro-Fueled (PlayStation 4)

Crash Team Racing Nitro-Fueled

Crash is back in the driver’s seat! Get ready to go fur-throttle with Crash Team Racing Nitro-Fueled. It’s the authentic CTR experience plus a whole lot more, now fully-remastered and revved up to the max.


  • Gorgeous graphics.
  • 15.38gb download size.
  • Platinum trophy.
  • 4 save slots.
  • Tutorial screens and help section.
  • 3 modes- Adventure, local arcade, and friends.
  • Online-private, public and friends only.
  • Local arcade-single race, cup race, battle, time trial, relic race, CTR challenge, and crystal challenge.
  • Adventure-open area worlds where you drive to races. After four races face a boss in a 1v1 race and win to unlock the next world. Each race has 3 variants for collectibles-Cup, CTR tokens, and relic. Minimap for the hub World.
  • The local play has bot support.
  • 3 speedo options including classic and you can swap these on the fly in a race.
  • Same bouncy happy soundtrack.
  • Can turn off enhanced settings.
  • CTR races are racing but you have to collect all 3 letters CTR and finish first.
  • Customisation-25 characters each with skin variants, 14 Kart bodies with unique paint designs, wheels, stickers, and overall paint jobs. Randomizer button for the lazy.
  • Coins-earn from racing and used to buy items/skins from the pit stop shop where stock rotates.
  • 8 Kart set slots.
  • 2 control layouts-standard or alternate.
  • Unlock items/skins in adventure mode.
  • 4 player split-screen support.
  • Plays well.
  • Informative loading screens.
  • A couple of player views.

Crash Team Racing Nitro-Fueled


  • Over 70 pages of ts and Cs to click through.
  • Not the best loading times.
  • The huge learning curve on drift boosting.
  • Dodgy Ai tactics.
  • Cheap boss fights.
  • Instances of slowdown.
  • Takes ages to grind out coins.
  • Some ropey course design.
  • Other local players don’t earn trophies.
  • Local leaderboard feels a bit redundant.

Crash Team Racing Nitro-Fueled

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10


Crash is back and this time takes it to the track! First, off the graphics have been vastly improved along with a huge color injection. For me, it has never been an ugly game per se but it looks lush now. The thing most people forget about CTR is though, the drifting as it is no Mario Kart. In crash Team, you have to slide and fill a bar then press another button to get the boost. It’s proper nails until you get it down. You can still “Mario” slide but if you do it for too long you spin out. Online is now a part of the game and works as you would expect nothing noteworthy and local split-screen supports the full 4 player roster. To give the game more life and bring it up to the current gen standards, you can earn coins from races and buy new items for your Kart and character skins. It’s a nice touch with an ever Rotating shop that adds more but its a shame the coins take so long to earn unless you are proper hardcore. Adventure mode is still fun until you face off against the boss or need to learn the courses in order to snag the CTR letters. Overall it is a solid package that builds on the old game in many ways but keeps it faithful to the original in others.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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