Review: Crashlands (Nintendo Switch)

Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.

Pros:

  • Cartoon graphics.
  • 111MB Download size.
  • Opening and ongoing tutorial support.
  • Settings- View width, GUI scale, Blur, and dead zone slider.
  • Saves- 1 local and the 3 cloud saves from the game dev.
  • Four difficulties- Exploration, Adventure, Challenge and Ludicrous.
  • Full touchscreen support.
  • Survival gameplay.
  • Can track recipes on screen.
  • Crafting- Unlock/earn/find blueprints.
  • Fast travel between discovered portals. You can always fast travel home.
  • Save when you want.
  • Flashy pop up unlocks screens.
  • Map uncovers as you explore.
  • Handy redraw button if the map messes up.
  • The story keeps you on track and always has a goal for you.
  • Many enemy types.
  • Play how you want.
  • Over 500 items/weapons to craft.
  • Two player support.
  • RPG-Style Character Progression.
  • No inventory space!
  • Combat is varied as all enemies attack differently meaning you need to learn patterns and git gud.
  • Eggs- Find eggs and hatch them to have a creature by your side, They can attack for you and generally keep you company.
  • When you die you drop a load of resources. You can go and get it back.
  • Simple UI means you can build bases quickly.

Cons:

  • A lot to take in.
  • Few instances of slowdown.
  • A lot of grinding is needed especially later in the game.
  • Constant difficulty spikes.
  • Feels almost like it has too much content! I mean it just keeps going and going.
  • Takes a while to get used to what does what or what is needed to do this or that.
  • Tracking quests can be a pain.
  • Blueprints can feel RNG.

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessability - 7/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10
7.8/10

Summary

Crashlands is a game in the vein of Terrari or Minecraft. You crash on an Alien planet and must survive by crafting weapons and building a base. It looks really nice going for a cartoon look, Its bright and catches your attention. There is a lot of crafting options…Over 500! you have a sidekick with you that will help keep you on track for all this adventuring and crafting, The game has an overall story and you will be tasked with mission whilst playing. Co-op play is in here and even though it is not two actual players, (one plays as your sidekick but can still collect resources and shoot) it works well enough and is perfect if you have a younger gamer with you. I did find that I constantly felt overwhelmed it just has so many blueprints but also so many mechanics from special shrines granting temporary powers to tamed animals by your side to this to that. Usually, you wouldn’t hear a complaint like this but its just like they got an idea and fleshed it out but then came up with 5 more ideas when doing the one and it just kept going. Coming away from it though you can easily get 40 plus hours out of the game and get what you want before the sheer content overload crushes you. Also worth a consideration if you have a younger gamer.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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