Review: Crashlands (Nintendo Switch)

Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.
Pros:
- Cartoon graphics.
- 111MB Download size.
- Opening and ongoing tutorial support.
- Settings- View width, GUI scale, Blur, and dead zone slider.
- Saves- 1 local and the 3 cloud saves from the game dev.
- Four difficulties- Exploration, Adventure, Challenge and Ludicrous.
- Full touchscreen support.
- Survival gameplay.
- Can track recipes on screen.
- Crafting- Unlock/earn/find blueprints.
- Fast travel between discovered portals. You can always fast travel home.
- Save when you want.
- Flashy pop up unlocks screens.
- Map uncovers as you explore.
- Handy redraw button if the map messes up.
- The story keeps you on track and always has a goal for you.
- Many enemy types.
- Play how you want.
- Over 500 items/weapons to craft.
- Two player support.
- RPG-Style Character Progression.
- No inventory space!
- Combat is varied as all enemies attack differently meaning you need to learn patterns and git gud.
- Eggs- Find eggs and hatch them to have a creature by your side, They can attack for you and generally keep you company.
- When you die you drop a load of resources. You can go and get it back.
- Simple UI means you can build bases quickly.

Cons:
- A lot to take in.
- Few instances of slowdown.
- A lot of grinding is needed especially later in the game.
- Constant difficulty spikes.
- Feels almost like it has too much content! I mean it just keeps going and going.
- Takes a while to get used to what does what or what is needed to do this or that.
- Tracking quests can be a pain.
- Blueprints can feel RNG.

