Review: Creature In The Well (Xbox One)
Creature in the Well is a top-down, pinball-inspired, hack-and-slash dungeon crawler. As the last remaining BOT-C unit, venture deep into a desert mountain to restore power to an ancient facility, haunted by a desperate Creature. Uncover and upgrade powerful gear in order to free the city of Mirage from a deadly sandstorm.
- Cool cel-shaded graphics.
- 3.8gb download size.
- Pinball action game.
- 1000 Gamerscore.
- 3 save slots.
- Gimmick-you can walk around like a typical adventure game but you go into rooms, and hit/charge balls up and hit pylons and items to restore power and reward you with power points to open new doors.
- Customization-capes/charge tools/strike tools and core.
- Strong puzzle element.
- The map fills out as you explore and unlock rooms.
- Hitting cores ( balls) strike it or charge up the hit and get a directional arrow.
- Enemies/obstacles are generally laser type enemies that you can turn to be on your side.
- Death-reset at the hub.
- Hub section opens up as you play, shop and quests, etc.
- A fun spin on the genre.
- Satisfying when you get the power back in one hit.
- Boss encounters.
- Clean Ui and Hud.
- Play how you want with the player choice on progression a thing, choose a door/path.
- Fun to play.
- Cool strike weapons like frying pans, bats and sticks.
- Kind of left to figure it out yourself.
- Frustrating sections.
- Don’t get health back after death instead you have to constantly find a health pool.
- It feels repetitive with little variation.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 7/107/10
Initially, Creatures in the well is a fun game, it takes pinball and puts a spin on it, bit like Sonic Spin all did! (I kid) you get to explore and solve puzzles using pinball mechanics to power up generators and doors, it’s all very well done but my god it can get difficult quickly, repetitive and really samey. If the game tried to mix it up just a bit then it could of kept me going but I got fatigued and frustrated with the later room designs. It’s not a bad game it’s just a game that peaks early and never gets back to the initial hype.