Review: Crimson Keep (PlayStation 4)
Crimson Keep is a first-person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.
- Crimson Keep uses chunky graphics.
- 521mb download size.
- Platinum trophy.
- Crimson Keep is a first-person dungeon crawler gameplay.
- Invert axis and sensitivity sliders.
- Field of view slider.
- 3 classes- berserker, witch, and the Drifter.
- Earn EXP to level up and choose an upgrade.
- Drag and drop inventory system.
- Pop up window with item stats.
- Many enemy types with different attack patterns.
- Brieft tutorial.
- Hud has button icons and shortcuts.
- Clear exp bar.
- Multiple routes, hidden rooms.
- Levels randomize every life.
- Tons of replay ability.
- Crimson Keep is easy to get into.
- Dark tunnels and rooms help keep you on your toes.
- No control layout image.
- Crimson Keep is all about the RNG.
- Few clipping issues.
- Hit detection woes.
- The tutorial is way too basic.
- Looks messy in places.
Crimson Keep is a first-person dungeon crawler and for the most part, it is fun to play. The actual view you have shows off your hands and gives it a VR feel, That mixed with lighting and the torches really does create a great atmosphere. Combat is very basic, more a hack and slash than anything special. The hit detection feels off more than it feels right which is frustrating. I had more fun just exploring the dungeons. But it has way too many niggling issues that it impacts how much I will play it. You could say it’s a low budget d and d game but it does do some good and you can feel it has something to keep you coming back.