Review: CrossCode (PlayStation 4)

A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.


  • Pixel art graphics.
  • 1.76gb download size.
  • Platinum trophy.
  • Assists setting-received damage, enemy attack frequency, and puzzle speed sliders to adjust all aspects of the difficulty.
  • Text speed slider.
  • RPG gameplay.
  • Skip tutorials-on/off.
  • Can swap shoulder buttons around.
  • Combat-attacks and dodge button, melee, shooting.
  • Opening training.
  • Save when you want.
  • Slick animations.
  • A lot of puzzles in the game.
  • MMO element in play.
  • Rooms play out like puzzles.
  • Real y clever puzzles.
  • Feels like millions of side quests.
  • Uncover the lore over time.
  • Fun to play.
  •  120 enemy types including 30 odd boss fights.


  • A lot to take in.
  • The initial opening encounter serves as a tutorial as well as setting the scene but it sure does outstay its welcome.
  • So many puzzles.
  • Pacing can feel a bit stop-start.


  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 9/10
    Accessibility - 9/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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