Review: Cultist Simulator (Steam)

Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.

Pros:

  • Nice graphics.
  • 275MB Download size.
  • Steam achievements.
  • Graphics options- Resolution, UI scaling, Graphics quality preset.
  • Autosave interval slider.
  • Can click on anything for an info pop up window.
  • Roguelike narrative card game.
  • Feels and plays like a living card game.
  • Two game speeds- Normal and fast forward. Can be switched whenever you like.
  • Every action triggers a reaction whether it be a new set of cards or another card to play to trigger another card and so on and so on.
  • Lore- Everywhere and is sometimes good, sometimes bad, sometimes helpful to your cause, Sometimes detrimenytal to your goal.
  • The feeling you get when things begin to click and you grasp what is going on.
  • Upon death your actions dictate what choices you have in terms of your legacy and how your next game will begin/play out.
  • Every game is different.
  • It is a game that sticks with you l;ong after playing.
  • Gameplay- A mission or objective will appear and you need to drop a specific card (if you have one) into it in order for something else to trigger or have that particular event pan out. Its a game that can be hard to describe but seeing it in motion will increase your attention.
  • Health- You have health and must play health cards in order to keep your run going. You can lose health from a multiple of events and if you hit zero its game over.
  • Every card can be placed where ever you want on the massive board.
  • The stories told are a mixed bag but are all very well written.
  • Difficult.
  • Clear UI showing what your health is and cards in play, Timers over cards doing actions and so forth.

Cons:

  • No tutorial at all.
  • No idea what is going on, You are very much left to your own devices.
  • Confusing at times.
  • Very hard to put down.
  • Difficult.

The Numbers:
  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 9/10
    Accessability - 9/10
  • 9/10
    Length - 9/10
  • 9/10
    Fun Factor - 9/10
9/10

Summary

I cannot get enough of this game! I mean is it even a game? Whats going on here, Why do I need to put that there to do this and that and where did this card come from, You did what with who how!? Just a brief glimpse into the way your mind will be warped by this “Experience” I held off so long to actually write anything as I struggled to ascertain just what I was doing. Turns out I am playing a very complex yet approachable living card game esque experience where my every action has risk-reward outcomes. I mean I started reading every card as I played them, I grew knowledgeable about what certain actions trigger and how you can git gud. Anyway it is a masterstroke in how to do a game and I for one am mesmerized by it all, And this is coming from a guy who still doesn’t really know what is going on! Any person you speak to who has played this game will give a different explanation of its playstyle, How it all works and their experience, It is just one of those games. In short, the lack of tutorial and help is actually the games strongest part as you learn your way and begin one hell of an adventure.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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