Review: Dakar 18 (PlayStation 4)

Based on the world famous annual rally raid organized by Amaury Sports Organisation (A.S.O.) in South America, DAKAR 18 is a realistic simulation of the biggest cross-country rally in the world and features a variety of vehicles, including motorcycles, cars, trucks, quads, and SSVs.

Pros:

  • Decent graphics.
  • 83.68GB Download size.
  • Opens into a tutorial event.
  • Official teams and sponsors.
  • Three modes- Adventure (story), Multiplayer (online and local) and explore (training and treasure hunt modes)
  • Online leaderboards and rankings.
  • Can rebind controls and invert axis.
  • Brakes, Deadzone and saturation sliders.
  • Adventure- Pick a class and do a set amount of events to unlock different classes for later playthroughs.
  • Five classes- Car, Bike, Truck, Quad and SXS.
  • Five car manufacturers- Peugeot, Mini, Toyota, Renault, and Mitsibushi.
  • Four bike manufacturers- KTM, Honda, Husqvarna, and Yamaha.
  • Five truck manufacturers- Kamaz, MA3, Tatra, Renault, and Man.
  • Quad and SXS has 4 driver/rider/team choices.
  • Training- Five lessons.
  • Five views- Bumper, Bonnet, In car, Behind and an aerial more TV-style presentation.
  • HUD- Shows compass with waypoints, Speedo, Directions called out and distance.
  • Can repair your car on the fly and get out of the car to rescue other drivers.
  • Big massive race location.
  • Day/Night cycle.
  • Some really nice locations.

Cons:

  • Long start up load time.
  • So easy to get terminal damage (instant race over)
  • Have to unlock legend difficulty.
  • You can fail the tutorial at any point and then have to repeat the whole thing.
  • Not the fastest loading times.
  • Tutorial actually feels redundant and unhelpful as the pop-ups/prompts are slow, Everything you learn isn’t that important and the training section is a better experience for knowledge.
  • Co-pilot is not that helpful.
  • Takes a long time to notify you that you are going the wrong way or are lost.
  • Chucked in at the deep end.
  • Slowdown happens a lot.
  • Very bland open space a lot of the time.
  • Controls are sluggish.
  • Looks like it has a strong physics engine but in reality, it is just very basic and lacks any sort of Spintires level of physics and control on the different land types.
  • Not a huge number of racers in a race.
  • Does a poor job of directing you.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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