Review: Danger Zone 2 (PlayStation 4)

Danger Zone 2 takes the crash action out of the Test Area and onto real public roads. A high-speed driving game featuring speed, boost, traffic, and crashes.

Pros:

  • Decent graphics.
  • 5.46GB Download size.
  • 13 Trophies.
  • Optional training section.
  • Online leaderboards with level and friends filters.
  • Gameplay is Crash Zone from the Burnout games. If you don’t know its where you smash into traffic and rack up huge amounts of damage measured in cash amounts.
  • Drive different vehicles this time round- Take the wheel in F1 cars, Big rig trucks, Taxis and fancy sports car. Each one drives and different.
  • Run up- Know you have a long run up with optional run objectives to help rack up your score, In the run up you can get a better plan worked out and see more of the build up.
  • Levels are bigger and more varied.
  • Two driving views- Bumper or behind the car.
  • Easy to learn controls.
  • Coins- Bronze, Silver and Gold coins are scattered through the level and instantly add cash score to your run.
  • Three regions to drive in with a bonus fourth.
  • Can replay levels.
  • A level score is marked by cash damage and given a Bronze, Silver or Gold reward.
  • Best score is shown for each level.
  • Difficult.
  • Very easy to learn.
  • Smashbreraker- Allows you to explode your car and launch it in the air, You get minor control of it and can use it to change lanes etc, You can earn a smash breaker or/and collect special tokens in the level for instant ones.
  • Decent loading times.

Cons:

  • Slowdown with a fair bit of screen tearing.
  • Difficult.
  • No instant restarts.
  • Cannot skip levels.
  • Sometimes it feels like your car is made of glass.
  • Few instances of invisible walls.
  • Hard to read the white text of the menu and leaderboard with the colorful backgrounds.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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