Review: Dark Quest 2 (PlayStation 4)

Dark Quest 2 is a turn-based RPG where you control a party of heroes on your epic quest to defeat the evil sorcerer and his minions.
Pros:
- Nice hand-drawn graphics.
- 1.71gb download size.
- Adventure gameplay.
- Hero Quest inspired.
- 3 save slots.
- Three difficulties-easy, normal and hardcore.
- The village is your hub and here you can buy items/gear, resurrect fallen characters, learn new spells/attacks and sell loot.
- Your party is made up of 3 adventurers and you ha e full control on who to pick. Select the move order and you are good to go.
- Gold-found in-game and from selling loot.
- The map is like a world map and you select your route each step.
- The minimap in game.
- Six characters to unlock total-Knight, Dark Monk, Archer, Wizard, Warrior, and Dwarf.
- Turn-based combat.
- A grid on the level floor.
- Events like traps can be triggered but depend on your character’s perception.
- Set the walking speed.
- Fast loading.
- Stats breakdown for each character.
- Very easy to get in to.
- Hidden areas and routes.
- Full team control.
- Cool death animations.
- Action bar for using special attacks/items etc and is clearly labeled.
- Local two players support.
- Camera-Far, close and normal and can be toggled.
- Leans into the Hero Quest/Dungeons and Dragons ruleset with stats affecting the game like perception, combat, searching corpses.

Cons:
- No Platinum trophy.
- Not all actions register properly.
- Music doesn’t fit the atmosphere.
- Cannot share items.
- Constant difficulty spikes.
- No clear action point counter to help plan.
- Combat has a lot of blocking which is boring and drags the fights on to long.
- Minimap is no real help.
- Screen gets cluttered.
- Hard to see movement markers.
- RNG masterclass.
- The camera falls apart thanks to the angles and for shadowing.
- Slow cursor speed.
- Analog control is hard work.

