Review: Darksiders III (PlayStation 4)

Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.


  • Fantastic graphics and in-game cutscenes.
  • 39.73GB Download size.
  • Platinum trophy.
  • Three save slots.
  • Four difficulties- Story, Balanced, Challenging and Apocalyptic.
  • Can skip cutscenes.
  • 3D adventure gameplay with puzzle elements.
  • Soul lurchers- Blue-cash, Green-health, and yellow-wrath. These can drop from enemies but also be found in pods around a level.
  • Vulgrim- This character is from the previous games and acts as your shop. You can buy items from him but you can also level up with him. You feed souls into a bar and once full grants a point to put in an attribute in health/strength and arcane.
  • Dodge move- Well time it for an instant counter attack.
  • Serpent holes- Fast travel points.
  • Big boss encounters.
  • When you die you leave souls/cash behind and can retrieve it with your next life.
  • Whip- Used as a weapon but can also be used to navigate the land.
  • Puzzles throughout.
  • Maintains strong level design with many secrets.
  • Opening tutorial with it being drip fed over time.
  • Defeat the Seven Deadly Sins
  • FURY can find new magic to unleash her various forms – each giving her new weapons, moves, and abilities. Changes the gameplay dramatically.
  • Combat is easy to learn and works just like it did in the old games.
  • Many items to find.
  • Open world.
  • Full camera control.
  • Tremendous character design.
  • Strong voicework.
  • Reasonable loading times.


  • Bad first boss fight.
  • Whip ledge grabs are 50/50 if they work.
  • Slightly awkward controls especially when traversing the land.
  • Only one controller layout.
  • Bad checkpointing.
  • A lot of screen tearing.
  • Some bad puzzle designs.
  • Very boring/bland upgrade options.
  • Enemy spawns are a bit janky.
  • The camera is slow to react to your actions like dodging.

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessability - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


Always been a fan of the Darksiders games, The story, The lands, The characters. It always culminates in a good experience so I was full of hype for the third game. Well here we go, The game is a 50/50 experience. It maintains the strong story, Characters, and world design but the actual gameplay falls down more than it stands up. Has a dodge button action that hardly works and when it does it can mess up the camera, Boss battles are just not fun. Puzzles can be really clever or so obtuse it stumps you. Had a few pops up issues and enemies acting all weird but at the end of the story I still liked the story and characters but hated pretty much everything else. Good news this is all things that could be fixed so maybe hold off for a while and see what happens patch wise. To be clear, This is not like other Darksiders games and gamers should look at videos beforehand.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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