Review: Dawn of Survivors ( Nintendo Switch)

From decaying cities to dark forests, you will fight through hordes of zombies and desperate scavengers. Find food. Build a shelter. Prepare yourself. For when the sun rises, so do the dead.

Pros:

  • Cel-shaded graphics.
  • 370mb download size.
  • Tutorial throughout.
  • Zombie survival gameplay.
  • World Map- each area will have difficulty, types of loot/resources and zombie population.
  • Shelter-your base and here is where you can build a base, craft items and store any loot.
  • Find/scavenge materials and loot from crates, bushes, trees, and zombies.
  • Day/night cycle.
  • Vehicles- craft these to enable you to open up and travel to further places.
  • Hunger/thirst meters.
  • Smell-as you play you will start to smell and this allows zombies to find you faster. You can shower to eradicate the smell.
  • Minimap shows doors, crates, zombies.
  • Areas are squared areas and leaving via the four sides will take you back to the world map.
  • Train wreck-this randomly spawns and moves around the world, it is a place to get a lot of much-needed materials so is always worth looting.
  • Isometric view.
  • Invade- you can attack and steal supplies from Ai and online characters.
  • Earn EXP and level up to unlock your choice of recipes.
  • All gear has durability.
  • Built uptown areas change the view to an over the shoulder 3rd person affair.
  • All areas of the map refresh over time.
  • Create a game account for free to get a starter bundle.
  • Clear controls thanks to on-screen icons and prompts.
  • Plays well.
  • Many zombie types.
  • Main missions for the story but many side missions.
  • Can get pets/companions.
  • First few hours are fun.
  • Loot lust is strong.
  • Many clothing options.
  • Rooms may require tools to open.

Cons:

  • Everything has timers from areas to traveling to crafting.
  • Long-timers.
  • Really slow progress.
  • Takes an age to get going.
  • Low online player count.
  • Hit detection issues.
  • Weapons/gear breaks really easy.
  • Shooting in 3rd person is awkward and clumsy.
  • Side missions don’t always register.
  • Small inventory space.
  • Hunger/thirst meters are grossly unbalanced and run out far too quickly.
  • Can’t do a lot of the fun varied tasks/events until a lot later in high-level play.
  • Area tiles repeat constantly.
  • Weird control behavior, in particular, the games love of having your character always running to the left.
  • No actual pause button.
  • Always has to connect to online meaning you need a Nintendo online subscription.
  • Uses a lot of mobile game techniques.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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