Review: Dawn of Survivors ( Nintendo Switch)

From decaying cities to dark forests, you will fight through hordes of zombies and desperate scavengers. Find food. Build a shelter. Prepare yourself. For when the sun rises, so do the dead.
Pros:
- Cel-shaded graphics.
- 370mb download size.
- Tutorial throughout.
- Zombie survival gameplay.
- World Map- each area will have difficulty, types of loot/resources and zombie population.
- Shelter-your base and here is where you can build a base, craft items and store any loot.
- Find/scavenge materials and loot from crates, bushes, trees, and zombies.
- Day/night cycle.
- Vehicles- craft these to enable you to open up and travel to further places.
- Hunger/thirst meters.
- Smell-as you play you will start to smell and this allows zombies to find you faster. You can shower to eradicate the smell.
- Minimap shows doors, crates, zombies.
- Areas are squared areas and leaving via the four sides will take you back to the world map.
- Train wreck-this randomly spawns and moves around the world, it is a place to get a lot of much-needed materials so is always worth looting.
- Isometric view.
- Invade- you can attack and steal supplies from Ai and online characters.
- Earn EXP and level up to unlock your choice of recipes.
- All gear has durability.
- Built uptown areas change the view to an over the shoulder 3rd person affair.
- All areas of the map refresh over time.
- Create a game account for free to get a starter bundle.
- Clear controls thanks to on-screen icons and prompts.
- Plays well.
- Many zombie types.
- Main missions for the story but many side missions.
- Can get pets/companions.
- First few hours are fun.
- Loot lust is strong.
- Many clothing options.
- Rooms may require tools to open.

Cons:
- Everything has timers from areas to traveling to crafting.
- Long-timers.
- Really slow progress.
- Takes an age to get going.
- Low online player count.
- Hit detection issues.
- Weapons/gear breaks really easy.
- Shooting in 3rd person is awkward and clumsy.
- Side missions don’t always register.
- Small inventory space.
- Hunger/thirst meters are grossly unbalanced and run out far too quickly.
- Can’t do a lot of the fun varied tasks/events until a lot later in high-level play.
- Area tiles repeat constantly.
- Weird control behavior, in particular, the games love of having your character always running to the left.
- No actual pause button.
- Always has to connect to online meaning you need a Nintendo online subscription.
- Uses a lot of mobile game techniques.

